#ifndef PAINT_H
#define PAINT_H
#include "vg_context.h"
#include "VG/openvg.h"
#include "pipe/p_state.h"
struct vg_paint;
struct vg_image;
struct pipe_sampler_state;
struct pipe_texture;
struct vg_paint *paint_create(struct vg_context *ctx);
void paint_destroy(struct vg_paint *paint);
void paint_set_color(struct vg_paint *paint,
const VGfloat *color);
void paint_get_color(struct vg_paint *paint,
VGfloat *color);
void paint_set_coloriv(struct vg_paint *paint,
const VGint *color);
void paint_get_coloriv(struct vg_paint *paint,
VGint *color);
void paint_set_colori(struct vg_paint *paint,
VGuint rgba);
VGuint paint_colori(struct vg_paint *paint);
void paint_set_type(struct vg_paint *paint, VGPaintType type);
VGPaintType paint_type(struct vg_paint *paint);
void paint_resolve_type(struct vg_paint *paint);
void paint_set_linear_gradient(struct vg_paint *paint,
const VGfloat *coords);
void paint_linear_gradient(struct vg_paint *paint,
VGfloat *coords);
void paint_set_linear_gradienti(struct vg_paint *paint,
const VGint *coords);
void paint_linear_gradienti(struct vg_paint *paint,
VGint *coords);
void paint_set_radial_gradient(struct vg_paint *paint,
const VGfloat *values);
void paint_radial_gradient(struct vg_paint *paint,
VGfloat *coords);
void paint_set_radial_gradienti(struct vg_paint *paint,
const VGint *values);
void paint_radial_gradienti(struct vg_paint *paint,
VGint *coords);
void paint_set_ramp_stops(struct vg_paint *paint, const VGfloat *stops,
int num);
void paint_ramp_stops(struct vg_paint *paint, VGfloat *stops,
int num);
void paint_set_ramp_stopsi(struct vg_paint *paint, const VGint *stops,
int num);
void paint_ramp_stopsi(struct vg_paint *paint, VGint *stops,
int num);
int paint_num_ramp_stops(struct vg_paint *paint);
void paint_set_spread_mode(struct vg_paint *paint,
VGint mode);
VGColorRampSpreadMode paint_spread_mode(struct vg_paint *paint);
void paint_set_pattern(struct vg_paint *paint,
struct vg_image *img);
void paint_set_pattern_tiling(struct vg_paint *paint,
VGTilingMode mode);
VGTilingMode paint_pattern_tiling(struct vg_paint *paint);
void paint_set_color_ramp_premultiplied(struct vg_paint *paint,
VGboolean set);
VGboolean paint_color_ramp_premultiplied(struct vg_paint *paint);
VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **samplers,
struct pipe_texture **textures);
VGint paint_constant_buffer_size(struct vg_paint *paint);
void paint_fill_constant_buffer(struct vg_paint *paint,
void *buffer);
#endif