#ifndef IMAGES_H
#define IMAGES_H
#include "vg_context.h"
#include "pipe/p_state.h"
struct pipe_texture;
struct array;
struct vg_context;
struct pipe_surface;
struct vg_image {
struct vg_object base;
VGImageFormat format;
VGint x, y;
VGint width, height;
struct vg_image *parent;
struct pipe_texture *texture;
struct pipe_sampler_state sampler;
struct array *children_array;
};
struct vg_image *image_create(VGImageFormat format,
VGint width, VGint height);
void image_destroy(struct vg_image *img);
void image_clear(struct vg_image *img,
VGint x, VGint y, VGint width, VGint height);
void image_sub_data(struct vg_image *image,
const void * data,
VGint dataStride,
VGImageFormat dataFormat,
VGint x, VGint y,
VGint width, VGint height);
void image_get_sub_data(struct vg_image * image,
void * data,
VGint dataStride,
VGImageFormat dataFormat,
VGint x, VGint y,
VGint width, VGint height);
struct vg_image *image_child_image(struct vg_image *parent,
VGint x, VGint y,
VGint width, VGint height);
void image_copy(struct vg_image *dst, VGint dx, VGint dy,
struct vg_image *src, VGint sx, VGint sy,
VGint width, VGint height,
VGboolean dither);
void image_draw(struct vg_image *img);
void image_set_pixels(VGint dx, VGint dy,
struct vg_image *src, VGint sx, VGint sy,
VGint width, VGint height);
void image_get_pixels(struct vg_image *dst, VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height);
VGint image_bind_samplers(struct vg_image *dst, struct pipe_sampler_state **samplers,
struct pipe_texture **textures);
VGboolean vg_image_overlaps(struct vg_image *dst,
struct vg_image *src);
VGint image_sampler_filter(struct vg_context *ctx);
void vg_copy_surface(struct vg_context *ctx,
struct pipe_surface *dst, VGint dx, VGint dy,
struct pipe_surface *src, VGint sx, VGint sy,
VGint width, VGint height);
#endif