#if (HAVE_HW_VIEWPORT)
#define VIEWPORT_X(dst,x) dst = x
#define VIEWPORT_Y(dst,y) dst = y
#define VIEWPORT_Z(dst,z) dst = z
#else
#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
#endif
#if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES)
#error "can't cope with this combination"
#endif
#ifndef LOCALVARS
#define LOCALVARS
#endif
#ifndef CHECK_HW_DIVIDE
#define CHECK_HW_DIVIDE 1
#endif
#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
static void TAG(emit)( GLcontext *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4];
GLfloat (*tc2)[4], (*tc3)[4];
GLubyte (*col)[4], (*spec)[4];
GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
GLuint tc2_stride, tc3_stride;
GLuint tc0_size, tc1_size;
GLuint tc2_size, tc3_size;
GLfloat (*coord)[4];
GLuint coord_stride;
VERTEX *v = (VERTEX *)dest;
const GLfloat *s = GET_VIEWPORT_MAT();
const GLubyte *mask = VB->ClipMask;
int i;
if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
(void) s;
coord = VB->ClipPtr->data;
coord_stride = VB->ClipPtr->stride;
}
else {
coord = VB->NdcPtr->data;
coord_stride = VB->NdcPtr->stride;
}
if (DO_TEX3) {
const GLuint t3 = GET_TEXSOURCE(3);
tc3 = VB->TexCoordPtr[t3]->data;
tc3_stride = VB->TexCoordPtr[t3]->stride;
if (DO_PTEX)
tc3_size = VB->TexCoordPtr[t3]->size;
}
if (DO_TEX2) {
const GLuint t2 = GET_TEXSOURCE(2);
tc2 = VB->TexCoordPtr[t2]->data;
tc2_stride = VB->TexCoordPtr[t2]->stride;
if (DO_PTEX)
tc2_size = VB->TexCoordPtr[t2]->size;
}
if (DO_TEX1) {
const GLuint t1 = GET_TEXSOURCE(1);
tc1 = VB->TexCoordPtr[t1]->data;
tc1_stride = VB->TexCoordPtr[t1]->stride;
if (DO_PTEX)
tc1_size = VB->TexCoordPtr[t1]->size;
}
if (DO_TEX0) {
const GLuint t0 = GET_TEXSOURCE(0);
tc0_stride = VB->TexCoordPtr[t0]->stride;
tc0 = VB->TexCoordPtr[t0]->data;
if (DO_PTEX)
tc0_size = VB->TexCoordPtr[t0]->size;
}
if (DO_RGBA) {
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );
col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;
}
if (DO_SPEC) {
if (VB->SecondaryColorPtr[0]) {
if (VB->SecondaryColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_SPEC_COLORS( ctx );
spec = (GLubyte (*)[4])VB->SecondaryColorPtr[0]->Ptr;
spec_stride = VB->SecondaryColorPtr[0]->StrideB;
} else {
GLubyte tmp[4];
spec = &tmp;
spec_stride = 0;
}
}
if (DO_FOG) {
if (VB->FogCoordPtr) {
fog = VB->FogCoordPtr->data;
fog_stride = VB->FogCoordPtr->stride;
}
else {
static GLfloat tmp[4] = {0, 0, 0, 0};
fog = &tmp;
fog_stride = 0;
}
}
if (VB->importable_data || (DO_SPEC && !spec_stride) || (DO_FOG && !fog_stride)) {
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
if (DO_TEX0)
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
if (DO_TEX1)
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
if (DO_TEX2)
tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride);
if (DO_TEX3)
tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride);
if (DO_RGBA)
STRIDE_4UB(col, start * col_stride);
if (DO_SPEC)
STRIDE_4UB(spec, start * spec_stride);
if (DO_FOG)
fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride);
}
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[0][0]);
VIEWPORT_Y(v->v.y, coord[0][1]);
VIEWPORT_Z(v->v.z, coord[0][2]);
v->v.w = coord[0][3];
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[0]);
STRIDE_4UB(col, col_stride);
} else {
v->v.color.blue = col[0][2];
v->v.color.green = col[0][1];
v->v.color.red = col[0][0];
v->v.color.alpha = col[0][3];
STRIDE_4UB(col, col_stride);
}
}
if (DO_SPEC) {
v->v.specular.red = spec[0][0];
v->v.specular.green = spec[0][1];
v->v.specular.blue = spec[0][2];
STRIDE_4UB(spec, spec_stride);
}
if (DO_FOG) {
v->v.specular.alpha = fog[0][0] * 255.0;
fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride);
}
if (DO_TEX0) {
v->v.u0 = tc0[0][0];
v->v.v0 = tc0[0][1];
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
v->pv.q0 = tc0[0][3];
else
v->pv.q0 = 1.0;
}
else if (tc0_size == 4) {
float rhw = 1.0 / tc0[0][3];
v->v.w *= tc0[0][3];
v->v.u0 *= rhw;
v->v.v0 *= rhw;
}
}
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
}
if (DO_TEX1) {
if (DO_PTEX) {
v->pv.u1 = tc1[0][0];
v->pv.v1 = tc1[0][1];
if (tc1_size == 4)
v->pv.q1 = tc1[0][3];
else
v->pv.q1 = 1.0;
}
else {
v->v.u1 = tc1[0][0];
v->v.v1 = tc1[0][1];
}
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
}
else if (DO_PTEX) {
*(GLuint *)&v->pv.q1 = 0;
}
if (DO_TEX2) {
if (DO_PTEX) {
v->pv.u2 = tc2[0][0];
v->pv.v2 = tc2[0][1];
if (tc2_size == 4)
v->pv.q2 = tc2[0][3];
else
v->pv.q2 = 1.0;
}
else {
v->v.u2 = tc2[0][0];
v->v.v2 = tc2[0][1];
}
tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride);
}
if (DO_TEX3) {
if (DO_PTEX) {
v->pv.u3 = tc3[0][0];
v->pv.v3 = tc3[0][1];
if (tc3_size == 4)
v->pv.q3 = tc3[0][3];
else
v->pv.q3 = 1.0;
}
else {
v->v.u3 = tc3[0][0];
v->v.v3 = tc3[0][1];
}
tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride);
}
}
}
else {
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[i][0]);
VIEWPORT_Y(v->v.y, coord[i][1]);
VIEWPORT_Z(v->v.z, coord[i][2]);
v->v.w = coord[i][3];
}
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[i]);
}
else {
v->v.color.blue = col[i][2];
v->v.color.green = col[i][1];
v->v.color.red = col[i][0];
v->v.color.alpha = col[i][3];
}
}
if (DO_SPEC) {
v->v.specular.red = spec[i][0];
v->v.specular.green = spec[i][1];
v->v.specular.blue = spec[i][2];
}
if (DO_FOG) {
v->v.specular.alpha = fog[i][0] * 255.0;
}
if (DO_TEX0) {
v->v.u0 = tc0[i][0];
v->v.v0 = tc0[i][1];
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
v->pv.q0 = tc0[i][3];
else
v->pv.q0 = 1.0;
v->pv.q1 = 0;
}
else if (tc0_size == 4) {
float rhw = 1.0 / tc0[i][3];
v->v.w *= tc0[i][3];
v->v.u0 *= rhw;
v->v.v0 *= rhw;
}
}
}
if (DO_TEX1) {
if (DO_PTEX) {
v->pv.u1 = tc1[i][0];
v->pv.v1 = tc1[i][1];
if (tc1_size == 4)
v->pv.q1 = tc1[i][3];
else
v->pv.q1 = 1.0;
}
else {
v->v.u1 = tc1[i][0];
v->v.v1 = tc1[i][1];
}
}
if (DO_TEX2) {
if (DO_PTEX) {
v->pv.u2 = tc2[i][0];
v->pv.v2 = tc2[i][1];
if (tc2_size == 4)
v->pv.q2 = tc2[i][3];
else
v->pv.q2 = 1.0;
}
else {
v->v.u2 = tc2[i][0];
v->v.v2 = tc2[i][1];
}
}
if (DO_TEX3) {
if (DO_PTEX) {
v->pv.u3 = tc3[i][0];
v->pv.v3 = tc3[i][1];
if (tc3_size == 4)
v->pv.q3 = tc3[i][3];
else
v->pv.q3 = 1.0;
}
else {
v->v.u3 = tc3[i][0];
v->v.v3 = tc3[i][1];
}
}
}
}
}
#else
#if DO_XYZW
#if HAVE_HW_DIVIDE
#error "cannot use tiny vertices with hw perspective divide"
#endif
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte (*col)[4];
GLuint col_stride;
GLfloat (*coord)[4] = VB->NdcPtr->data;
GLuint coord_stride = VB->NdcPtr->stride;
GLfloat *v = (GLfloat *)dest;
const GLubyte *mask = VB->ClipMask;
const GLfloat *s = GET_VIEWPORT_MAT();
int i;
(void) s;
ASSERT(stride == 4);
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );
col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;
ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE);
if (VB->importable_data) {
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
STRIDE_4UB(col, start * col_stride);
}
for (i=start; i < end; i++, v+=4) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[0][0]);
VIEWPORT_Y(v[1], coord[0][1]);
VIEWPORT_Z(v[2], coord[0][2]);
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)col);
}
else {
VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
c->blue = col[0][2];
c->green = col[0][1];
c->red = col[0][0];
c->alpha = col[0][3];
}
STRIDE_4UB( col, col_stride );
}
}
}
else {
for (i=start; i < end; i++, v+=4) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[i][0]);
VIEWPORT_Y(v[1], coord[i][1]);
VIEWPORT_Z(v[2], coord[i][2]);
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)&col[i]);
}
else {
VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
c->blue = col[i][2];
c->green = col[i][1];
c->red = col[i][0];
c->alpha = col[i][3];
}
}
}
}
}
#else
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte (*col)[4];
GLuint col_stride;
GLfloat *v = (GLfloat *)dest;
int i;
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );
col = VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;
if (start)
STRIDE_4UB(col, col_stride * start);
if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT)
v += 3;
else
v += 4;
for (i=start; i < end; i++, STRIDE_F(v, stride)) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)v = LE32_TO_CPU(*(GLuint *)col[0]);
}
else {
VERTEX_COLOR *c = (VERTEX_COLOR *)v;
c->blue = col[0][2];
c->green = col[0][1];
c->red = col[0][0];
c->alpha = col[0][3];
}
STRIDE_4UB( col, col_stride );
}
}
#endif
#endif
#if (DO_XYZW) && (DO_RGBA)
#if (HAVE_PTEX_VERTICES)
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (DO_PTEX)
return GL_TRUE;
if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
(DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
(DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) ||
(DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4))
return GL_FALSE;
return GL_TRUE;
}
#else
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (DO_PTEX)
return GL_TRUE;
if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
(DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
(DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) {
PTEX_FALLBACK();
return GL_FALSE;
}
if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) {
if (DO_TEX1 || DO_TEX2 || DO_TEX3) {
PTEX_FALLBACK();
}
return GL_FALSE;
}
return GL_TRUE;
}
#endif
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ddverts = GET_VERTEX_STORE();
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
const GLfloat *dstclip = VB->ClipPtr->data[edst];
GLfloat w;
const GLfloat *s = GET_VIEWPORT_MAT();
VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
VERTEX *in = (VERTEX *)(ddverts + (ein << shift));
VERTEX *out = (VERTEX *)(ddverts + (eout << shift));
(void)s;
if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
VIEWPORT_X( dst->v.x, dstclip[0] );
VIEWPORT_Y( dst->v.y, dstclip[1] );
VIEWPORT_Z( dst->v.z, dstclip[2] );
w = dstclip[3];
}
else {
w = 1.0 / dstclip[3];
VIEWPORT_X( dst->v.x, dstclip[0] * w );
VIEWPORT_Y( dst->v.y, dstclip[1] * w );
VIEWPORT_Z( dst->v.z, dstclip[2] * w );
}
if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) ||
DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 ||
DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) {
dst->v.w = w;
INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
if (DO_SPEC) {
INTERP_UB( t, dst->v.specular.red, out->v.specular.red, in->v.specular.red );
INTERP_UB( t, dst->v.specular.green, out->v.specular.green, in->v.specular.green );
INTERP_UB( t, dst->v.specular.blue, out->v.specular.blue, in->v.specular.blue );
}
if (DO_FOG) {
INTERP_UB( t, dst->v.specular.alpha, out->v.specular.alpha, in->v.specular.alpha );
}
if (DO_TEX0) {
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
} else {
GLfloat wout = VB->NdcPtr->data[eout][3];
GLfloat win = VB->NdcPtr->data[ein][3];
GLfloat qout = out->pv.w / wout;
GLfloat qin = in->pv.w / win;
GLfloat qdst, rqdst;
ASSERT( !HAVE_HW_DIVIDE );
INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin );
INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin );
INTERP_F( t, qdst, qout, qin );
rqdst = 1.0 / qdst;
dst->v.u0 *= rqdst;
dst->v.v0 *= rqdst;
dst->v.w *= rqdst;
}
}
else {
INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 );
}
}
if (DO_TEX1) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 );
INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 );
INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 );
} else {
INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 );
INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 );
}
}
else if (DO_PTEX) {
dst->pv.q1 = 0.0;
}
if (DO_TEX2) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 );
INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 );
INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 );
} else {
INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 );
INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 );
}
}
if (DO_TEX3) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 );
INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 );
INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 );
} else {
INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 );
INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 );
}
}
} else {
INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
}
}
#endif
static void TAG(init)( void )
{
setup_tab[IND].emit = TAG(emit);
#if (DO_XYZW && DO_RGBA)
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
setup_tab[IND].interp = TAG(interp);
#endif
if (DO_SPEC)
setup_tab[IND].copy_pv = copy_pv_rgba4_spec5;
else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 ||
DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES)
setup_tab[IND].copy_pv = copy_pv_rgba4;
else
setup_tab[IND].copy_pv = copy_pv_rgba3;
if (DO_TEX3) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 18;
setup_tab[IND].vertex_stride_shift = 7;
}
else {
setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 14;
setup_tab[IND].vertex_stride_shift = 6;
}
}
else if (DO_TEX2) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 18;
setup_tab[IND].vertex_stride_shift = 7;
}
else {
setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
}
}
else if (DO_TEX1) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
}
else {
setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 10;
setup_tab[IND].vertex_stride_shift = 6;
}
}
else if (DO_TEX0) {
if (DO_PTEX && HAVE_PTEX_VERTICES) {
setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
} else {
setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
setup_tab[IND].vertex_stride_shift = 5;
}
}
else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 4;
setup_tab[IND].vertex_stride_shift = 4;
} else if (HAVE_NOTEX_VERTICES) {
setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 6;
setup_tab[IND].vertex_stride_shift = 5;
} else {
setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
setup_tab[IND].vertex_stride_shift = 5;
}
assert(setup_tab[IND].vertex_size * 4 <=
1 << setup_tab[IND].vertex_stride_shift);
}
#undef IND
#undef TAG