// $XConsortium: il_phonetic /main/3 1997/12/18 12:40:12 rch $ // // $XFree86: xc/programs/xkbcomp/symbols/il_phonetic,v 1.2 2000/10/28 00:34:07 dawes Exp $ partial default alphanumeric_keys xkb_symbols "basic" { // Describes the differences between a very simple en_US // keyboard and a very simple Israelian keyboard // uses the phonetic layout from old Slackware 'il.map' file name[Group1]= "US/ASCII"; name[Group2]= "Israelian"; key <AE12> { [ equal, plus ], [ hebrew_doublelowline, hebrew_doublelowline ]}; key <AD01> { [ q, Q ], [ hebrew_qoph, hebrew_qoph ] }; key <AD02> { [ w, W ], [ hebrew_waw, hebrew_waw ] }; key <AD03> { [ e, E ], [ hebrew_aleph, hebrew_aleph ] }; key <AD04> { [ r, R ], [ hebrew_resh, hebrew_resh ] }; key <AD05> { [ t, T ], [ hebrew_taw, hebrew_tet ] }; key <AD06> { [ y, Y ], [ hebrew_ayin, hebrew_ayin ] }; key <AD07> { [ u, U ], [ hebrew_waw, hebrew_waw ] }; key <AD08> { [ i, I ], [ hebrew_yod, hebrew_yod ] }; key <AD09> { [ o, O ], [ hebrew_samech, hebrew_samech ] }; key <AD10> { [ p, P ], [ hebrew_pe, hebrew_finalpe ] }; key <AC01> { [ a, A ], [ hebrew_aleph, hebrew_aleph ] }; key <AC02> { [ s, S ], [ hebrew_shin, hebrew_shin ] }; key <AC03> { [ d, D ], [ hebrew_dalet, hebrew_dalet ] }; key <AC04> { [ f, F ], [ hebrew_pe, hebrew_finalpe ] }; key <AC05> { [ g, G ], [ hebrew_gimel, hebrew_gimel ] }; key <AC06> { [ h, H ], [ hebrew_he, hebrew_he ] }; key <AC07> { [ j, J ], [ hebrew_yod, hebrew_yod ] }; key <AC08> { [ k, K ], [ hebrew_kaph, hebrew_finalkaph ] }; key <AC09> { [ l, L ], [ hebrew_lamed, hebrew_lamed ] }; key <AB01> { [ z, Z ], [ hebrew_zain, hebrew_zain ] }; key <AB02> { [ x, X ], [ hebrew_chet, hebrew_chet ] }; key <AB03> { [ c, C ], [ hebrew_zade, hebrew_finalzade ] }; key <AB04> { [ v, V ], [ hebrew_waw, hebrew_waw ] }; key <AB05> { [ b, B ], [ hebrew_bet, hebrew_bet ] }; key <AB06> { [ n, N ], [ hebrew_nun, hebrew_finalnun ] }; key <AB07> { [ m, M ], [ hebrew_mem, hebrew_finalmem ] }; // Begin modifier mappings modifier_map Shift { Shift_L }; modifier_map Lock { Caps_Lock, ISO_Lock }; modifier_map Control{ Control_L }; modifier_map Mod3 { Mode_switch }; };