#ifndef _XF86DRI_COMPAT_H_
#define _XF86DRI_COMPAT_H_
typedef struct {
unsigned int start;
unsigned int end;
unsigned int size;
unsigned int mmio_offset;
unsigned int buffers_offset;
int sarea_off;
unsigned int front_offset;
unsigned int back_offset;
unsigned int depth_offset;
unsigned int overlay_offset;
unsigned int overlay_physical;
unsigned int w;
unsigned int h;
unsigned int pitch;
unsigned int pitch_bits;
} drmCompatI810Init;
extern Bool drmI810CleanupDma(int driSubFD);
extern Bool drmI810InitDma(int driSubFD, drmCompatI810Init *info );
typedef struct {
unsigned long sarea_priv_offset;
int chipset;
int sgram;
unsigned int maccess;
unsigned int fb_cpp;
unsigned int front_offset, front_pitch;
unsigned int back_offset, back_pitch;
unsigned int depth_cpp;
unsigned int depth_offset, depth_pitch;
unsigned int texture_offset[2];
unsigned int texture_size[2];
unsigned long fb_offset;
unsigned long mmio_offset;
unsigned long status_offset;
unsigned long warp_offset;
unsigned long primary_offset;
unsigned long buffers_offset;
} drmCompatMGAInit;
extern int drmMGAInitDMA( int fd, drmCompatMGAInit *info );
extern int drmMGACleanupDMA( int fd );
extern int drmMGAFlushDMA( int fd, drmLockFlags flags );
extern int drmMGAEngineReset( int fd );
extern int drmMGAFullScreen( int fd, int enable );
extern int drmMGASwapBuffers( int fd );
extern int drmMGAClear( int fd, unsigned int flags,
unsigned int clear_color, unsigned int clear_depth,
unsigned int color_mask, unsigned int depth_mask );
extern int drmMGAFlushVertexBuffer( int fd, int indx, int used, int discard );
extern int drmMGAFlushIndices( int fd, int indx,
int start, int end, int discard );
extern int drmMGATextureLoad( int fd, int indx,
unsigned int dstorg, unsigned int length );
extern int drmMGAAgpBlit( int fd, unsigned int planemask,
unsigned int src, int src_pitch,
unsigned int dst, int dst_pitch,
int delta_sx, int delta_sy,
int delta_dx, int delta_dy,
int height, int ydir );
typedef struct {
unsigned long sarea_priv_offset;
int is_pci;
int cce_mode;
int cce_secure;
int ring_size;
int usec_timeout;
unsigned int fb_bpp;
unsigned int front_offset, front_pitch;
unsigned int back_offset, back_pitch;
unsigned int depth_bpp;
unsigned int depth_offset, depth_pitch;
unsigned int span_offset;
unsigned long fb_offset;
unsigned long mmio_offset;
unsigned long ring_offset;
unsigned long ring_rptr_offset;
unsigned long buffers_offset;
unsigned long agp_textures_offset;
} drmCompatR128Init;
extern int drmR128InitCCE( int fd, drmCompatR128Init *info );
extern int drmR128CleanupCCE( int fd );
extern int drmR128StartCCE( int fd );
extern int drmR128StopCCE( int fd );
extern int drmR128ResetCCE( int fd );
extern int drmR128WaitForIdleCCE( int fd );
extern int drmR128EngineReset( int fd );
extern int drmR128FullScreen( int fd, int enable );
extern int drmR128SwapBuffers( int fd );
extern int drmR128Clear( int fd, unsigned int flags,
unsigned int clear_color, unsigned int clear_depth,
unsigned int color_mask, unsigned int depth_mask );
extern int drmR128FlushVertexBuffer( int fd, int prim, int indx,
int count, int discard );
extern int drmR128FlushIndices( int fd, int prim, int indx,
int start, int end, int discard );
extern int drmR128TextureBlit( int fd, int indx,
int offset, int pitch, int format,
int x, int y, int width, int height );
extern int drmR128WriteDepthSpan( int fd, int n, int x, int y,
const unsigned int depth[],
const unsigned char mask[] );
extern int drmR128WriteDepthPixels( int fd, int n,
const int x[], const int y[],
const unsigned int depth[],
const unsigned char mask[] );
extern int drmR128ReadDepthSpan( int fd, int n, int x, int y );
extern int drmR128ReadDepthPixels( int fd, int n,
const int x[], const int y[] );
extern int drmR128PolygonStipple( int fd, unsigned int *mask );
extern int drmR128FlushIndirectBuffer( int fd, int indx,
int start, int end, int discard );
typedef struct {
unsigned long sarea_priv_offset;
int is_pci;
int cp_mode;
int agp_size;
int ring_size;
int usec_timeout;
unsigned int fb_bpp;
unsigned int front_offset, front_pitch;
unsigned int back_offset, back_pitch;
unsigned int depth_bpp;
unsigned int depth_offset, depth_pitch;
unsigned long fb_offset;
unsigned long mmio_offset;
unsigned long ring_offset;
unsigned long ring_rptr_offset;
unsigned long buffers_offset;
unsigned long agp_textures_offset;
} drmCompatRadeonInit;
typedef struct {
unsigned int x;
unsigned int y;
unsigned int width;
unsigned int height;
void *data;
} drmCompatRadeonTexImage;
extern int drmRadeonInitCP( int fd, drmCompatRadeonInit *info );
extern int drmRadeonCleanupCP( int fd );
extern int drmRadeonStartCP( int fd );
extern int drmRadeonStopCP( int fd );
extern int drmRadeonResetCP( int fd );
extern int drmRadeonWaitForIdleCP( int fd );
extern int drmRadeonEngineReset( int fd );
extern int drmRadeonFullScreen( int fd, int enable );
extern int drmRadeonSwapBuffers( int fd );
extern int drmRadeonClear( int fd, unsigned int flags,
unsigned int clear_color, unsigned int clear_depth,
unsigned int color_mask, unsigned int stencil,
void *boxes, int nbox );
extern int drmRadeonFlushVertexBuffer( int fd, int prim, int indx,
int count, int discard );
extern int drmRadeonFlushIndices( int fd, int prim, int indx,
int start, int end, int discard );
extern int drmRadeonLoadTexture( int fd, int offset, int pitch, int format,
int width, int height,
drmCompatRadeonTexImage *image );
extern int drmRadeonPolygonStipple( int fd, unsigned int *mask );
extern int drmRadeonFlushIndirectBuffer( int fd, int indx,
int start, int end, int discard );
extern Bool drmSiSAgpInit(int driSubFD, int offset, int size);
typedef struct {
unsigned int start;
unsigned int end;
unsigned int size;
unsigned int mmio_offset;
unsigned int buffers_offset;
int sarea_off;
unsigned int front_offset;
unsigned int back_offset;
unsigned int depth_offset;
unsigned int w;
unsigned int h;
unsigned int pitch;
unsigned int pitch_bits;
unsigned int cpp;
} drmCompatI830Init;
extern Bool drmI830CleanupDma(int driSubFD);
extern Bool drmI830InitDma(int driSubFD, drmCompatI830Init *info );
#endif