offscreen_manager.h [plain text]
#ifndef OFFSCREEN_MANAGER_H
#define OFFSCREEN_MANAGER_H
struct _Heap;
typedef struct _Heap Heap;
extern Heap* vmwareHeap_Create(CARD8* ptr, CARD32 size, CARD32 maxSlots,
CARD32 startOffset, CARD32 sWidth, CARD32 sHeight,
CARD32 sBPP, CARD32 sPitch, CARD32 sFbOffset);
extern void vmwareHeap_Destroy(Heap* heap);
extern void vmwareHeap_Clear(Heap* heap);
extern SVGASurface* vmwareHeap_GetFrontBuffer(Heap* heap);
extern SVGASurface* vmwareHeap_AllocSurface(Heap* heap, CARD32 width, CARD32 height,
CARD32 pitch, CARD32 bpp);
#endif