#ifndef _XF86GLXINT_H_
#define _XF86GLXINT_H_
#include <miscstruct.h>
#include <GL/gl.h>
#include <GL/xmesa.h>
typedef struct __MESA_screenRec __MESA_screen;
struct __MESA_screenRec {
int num_vis;
__GLXvisualConfig *glx_vis;
XMesaVisual *xm_vis;
void **private;
};
typedef struct __MESA_bufferRec *__MESA_buffer;
struct __MESA_bufferRec {
XMesaBuffer xm_buf;
GLboolean (*fbresize)(__GLdrawableBuffer *buf,
GLint x, GLint y, GLuint width, GLuint height,
__GLdrawablePrivate *glPriv, GLuint bufferMask);
GLboolean (*fbswap)(__GLXdrawablePrivate *glxPriv);
};
extern void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates);
extern Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp, int *rootDepthp,
VisualID *defaultVisp, unsigned long sizes,
int bitsPerRGB);
extern Bool __MESA_screenProbe(int screen);
extern void __MESA_resetExtension(void);
extern void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv);
extern GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buf,
GLint x, GLint y,
GLuint width, GLuint height,
__GLdrawablePrivate *glPriv,
GLuint bufferMask);
extern GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv);
extern void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv);
extern __GLinterface *__MESA_createContext(__GLimports *imports,
__GLcontextModes *modes,
__GLinterface *shareGC);
extern GLboolean __MESA_destroyContext(__GLcontext *gc);
extern GLboolean __MESA_loseCurrent(__GLcontext *gc);
extern GLboolean __MESA_makeCurrent(__GLcontext *gc);
extern GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare);
extern GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src,
GLuint mask);
extern GLboolean __MESA_forceCurrent(__GLcontext *gc);
extern GLboolean __MESA_notifyResize(__GLcontext *gc);
extern void __MESA_notifyDestroy(__GLcontext *gc);
extern void __MESA_notifySwapBuffers(__GLcontext *gc);
extern struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc);
extern void __MESA_beginDispatchOverride(__GLcontext *gc);
extern void __MESA_endDispatchOverride(__GLcontext *gc);
extern GLint __glCallLists_size(GLsizei n, GLenum type);
extern GLint __glEvalComputeK(GLenum target);
extern GLuint __glFloorLog2(GLuint val);
extern GLint __glFogfv_size(GLenum pname);
extern GLint __glFogiv_size(GLenum pname);
extern GLint __glLightModelfv_size(GLenum pname);
extern GLint __glLightModeliv_size(GLenum pname);
extern GLint __glLightfv_size(GLenum pname);
extern GLint __glLightiv_size(GLenum pname);
extern GLint __glMaterialfv_size(GLenum pname);
extern GLint __glMaterialiv_size(GLenum pname);
extern GLint __glTexEnvfv_size(GLenum pname);
extern GLint __glTexEnviv_size(GLenum pname);
extern GLint __glTexGendv_size(GLenum pname);
extern GLint __glTexGenfv_size(GLenum pname);
extern GLint __glTexGeniv_size(GLenum pname);
extern GLint __glTexParameterfv_size(GLenum pname);
extern GLint __glTexParameteriv_size(GLenum pname);
#endif