RemoteSampleBufferDisplayLayerManager.h [plain text]
#pragma once
#if PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM)
#include "Connection.h"
#include "RemoteSampleBufferDisplayLayerManagerMessagesReplies.h"
#include "SampleBufferDisplayLayerIdentifier.h"
#include <WebCore/IntSize.h>
#include <wtf/HashMap.h>
namespace IPC {
class Decoder;
}
namespace WebCore {
class IntSize;
}
namespace WebKit {
class GPUConnectionToWebProcess;
class RemoteSampleBufferDisplayLayer;
class RemoteSampleBufferDisplayLayerManager final : public IPC::Connection::ThreadMessageReceiverRefCounted {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<RemoteSampleBufferDisplayLayerManager> create(GPUConnectionToWebProcess& connection) { return adoptRef(*new RemoteSampleBufferDisplayLayerManager(connection)); }
~RemoteSampleBufferDisplayLayerManager();
void close();
private:
explicit RemoteSampleBufferDisplayLayerManager(GPUConnectionToWebProcess&);
void dispatchToThread(Function<void()>&&) final;
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;
bool dispatchMessage(IPC::Connection&, IPC::Decoder&);
using LayerCreationCallback = CompletionHandler<void(Optional<LayerHostingContextID>)>&&;
void createLayer(SampleBufferDisplayLayerIdentifier, bool hideRootLayer, WebCore::IntSize, LayerCreationCallback);
void releaseLayer(SampleBufferDisplayLayerIdentifier);
GPUConnectionToWebProcess& m_connectionToWebProcess;
Ref<IPC::Connection> m_connection;
Ref<WorkQueue> m_queue;
HashMap<SampleBufferDisplayLayerIdentifier, std::unique_ptr<RemoteSampleBufferDisplayLayer>> m_layers;
};
}
#endif // PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM)