RemoteMediaSourceProxy.h [plain text]
#pragma once
#if ENABLE(GPU_PROCESS) && ENABLE(MEDIA_SOURCE)
#include "MessageReceiver.h"
#include "RemoteMediaSourceIdentifier.h"
#include "RemoteSourceBufferProxy.h"
#include <WebCore/MediaSourcePrivate.h>
#include <WebCore/MediaSourcePrivateClient.h>
#include <wtf/MediaTime.h>
#include <wtf/Optional.h>
#include <wtf/WeakPtr.h>
namespace IPC {
class Connection;
class Decoder;
}
namespace WebCore {
class ContentType;
class MediaSourcePrivate;
class PlatformTimeRanges;
}
namespace WebKit {
class GPUConnectionToWebProcess;
class RemoteMediaPlayerProxy;
class RemoteMediaSourceProxy final
: public WebCore::MediaSourcePrivateClient
, private IPC::MessageReceiver {
WTF_MAKE_FAST_ALLOCATED;
public:
RemoteMediaSourceProxy(GPUConnectionToWebProcess&, RemoteMediaSourceIdentifier, bool webMParserEnabled, RemoteMediaPlayerProxy&);
virtual ~RemoteMediaSourceProxy();
void setPrivateAndOpen(Ref<WebCore::MediaSourcePrivate>&&) final;
MediaTime duration() const final;
std::unique_ptr<WebCore::PlatformTimeRanges> buffered() const final;
void seekToTime(const MediaTime&) final;
void monitorSourceBuffers() final;
#if !RELEASE_LOG_DISABLED
void setLogIdentifier(const void*) final;
#endif
void failedToCreateRenderer(RendererType) final;
private:
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;
void didReceiveSyncMessage(IPC::Connection&, IPC::Decoder&, std::unique_ptr<IPC::Encoder>&) final;
using AddSourceBufferCallback = CompletionHandler<void(WebCore::MediaSourcePrivate::AddStatus, Optional<RemoteSourceBufferIdentifier>)>;
void addSourceBuffer(const WebCore::ContentType&, AddSourceBufferCallback&&);
void durationChanged(const MediaTime&);
void setReadyState(WebCore::MediaPlayerEnums::ReadyState);
void setIsSeeking(bool);
void waitForSeekCompleted();
void seekCompleted();
void setTimeFudgeFactor(const MediaTime&);
GPUConnectionToWebProcess& m_connectionToWebProcess;
RemoteMediaSourceIdentifier m_identifier;
bool m_webMParserEnabled { false };
RefPtr<WebCore::MediaSourcePrivate> m_private;
WeakPtr<RemoteMediaPlayerProxy> m_remoteMediaPlayerProxy;
MediaTime m_duration;
Vector<RefPtr<RemoteSourceBufferProxy>> m_sourceBuffers;
};
}
#endif // ENABLE(GPU_PROCESS) && ENABLE(MEDIA_SOURCE)