/* * Copyright (C) 2020 Sony Interactive Entertainment Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "PlayStationWebView.h" #include "APIPageConfiguration.h" #include "DrawingAreaProxyCoordinatedGraphics.h" #include "WebProcessPool.h" namespace WebKit { RefPtr<PlayStationWebView> PlayStationWebView::create(const API::PageConfiguration& configuration) { return adoptRef(*new PlayStationWebView(configuration)); } PlayStationWebView::PlayStationWebView(const API::PageConfiguration& conf) : m_pageClient(makeUnique<PageClientImpl>(*this)) { auto configuration = conf.copy(); auto* pool = configuration->processPool(); m_page = pool->createWebPage(*m_pageClient, WTFMove(configuration)); m_page->initializeWebPage(); } PlayStationWebView::~PlayStationWebView() { } bool PlayStationWebView::isActive() const { return m_active; } bool PlayStationWebView::isFocused() const { return m_focused; } bool PlayStationWebView::isVisible() const { return m_visible; } } // namespace WebKit