/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(GAMEPAD) #include <WebCore/SharedGamepadValue.h> #include <wtf/MonotonicTime.h> #include <wtf/Vector.h> #include <wtf/text/WTFString.h> namespace WebCore { class PlatformGamepad; } namespace WebKit { class GamepadData; class UIGamepad { WTF_MAKE_FAST_ALLOCATED; public: UIGamepad(WebCore::PlatformGamepad&); unsigned index() const { return m_index; } GamepadData gamepadData() const; void updateFromPlatformGamepad(WebCore::PlatformGamepad&); private: unsigned m_index; String m_id; String m_mapping; Vector<WebCore::SharedGamepadValue> m_axisValues; Vector<WebCore::SharedGamepadValue> m_buttonValues; MonotonicTime m_lastUpdateTime; }; } #endif // ENABLE(GAMEPAD)