/* * Copyright (C) 2020 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM) #include "SampleBufferDisplayLayer.h" #include <wtf/HashMap.h> namespace WebKit { class SampleBufferDisplayLayerManager : public CanMakeWeakPtr<SampleBufferDisplayLayerManager> { WTF_MAKE_FAST_ALLOCATED; public: SampleBufferDisplayLayerManager() = default; ~SampleBufferDisplayLayerManager() = default; void addLayer(SampleBufferDisplayLayer&); void removeLayer(SampleBufferDisplayLayer&); void didReceiveLayerMessage(IPC::Connection&, IPC::Decoder&); std::unique_ptr<WebCore::SampleBufferDisplayLayer> createLayer(SampleBufferDisplayLayer::Client&); private: HashMap<SampleBufferDisplayLayerIdentifier, WeakPtr<SampleBufferDisplayLayer>> m_layers; }; } #endif // PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM)