#include "config.h"
#include "GamepadData.h"
#if ENABLE(GAMEPAD)
#include "ArgumentCoders.h"
#include <wtf/text/StringBuilder.h>
using WebCore::SharedGamepadValue;
namespace WebKit {
GamepadData::GamepadData(unsigned index, const String& id, const String& mapping, const Vector<SharedGamepadValue>& axisValues, const Vector<SharedGamepadValue>& buttonValues, MonotonicTime lastUpdateTime)
: m_index(index)
, m_id(id)
, m_mapping(mapping)
, m_axisValues(WTF::map(axisValues, [](const auto& value) { return value.value(); }))
, m_buttonValues(WTF::map(buttonValues, [](const auto& value) { return value.value(); }))
, m_lastUpdateTime(lastUpdateTime)
{
}
void GamepadData::encode(IPC::Encoder& encoder) const
{
encoder << m_isNull;
if (m_isNull)
return;
encoder << m_index << m_id << m_mapping << m_axisValues << m_buttonValues << m_lastUpdateTime;
}
Optional<GamepadData> GamepadData::decode(IPC::Decoder& decoder)
{
GamepadData data;
if (!decoder.decode(data.m_isNull))
return WTF::nullopt;
if (data.m_isNull)
return data;
if (!decoder.decode(data.m_index))
return WTF::nullopt;
if (!decoder.decode(data.m_id))
return WTF::nullopt;
if (!decoder.decode(data.m_mapping))
return WTF::nullopt;
if (!decoder.decode(data.m_axisValues))
return WTF::nullopt;
if (!decoder.decode(data.m_buttonValues))
return WTF::nullopt;
if (!decoder.decode(data.m_lastUpdateTime))
return WTF::nullopt;
return data;
}
#if !LOG_DISABLED
String GamepadData::loggingString() const
{
StringBuilder builder;
builder.append(m_axisValues.size(), " axes, ", m_buttonValues.size(), " buttons\n");
for (size_t i = 0; i < m_axisValues.size(); ++i)
builder.append(" Axis ", i, ": ", m_axisValues[i]);
builder.append('\n');
for (size_t i = 0; i < m_buttonValues.size(); ++i)
builder.append(" Button ", i, ": ", FormattedNumber::fixedPrecision(m_buttonValues[i]));
return builder.toString();
}
#endif
}
#endif // ENABLE(GAMEPAD)