/* * Copyright (C) 2020 Sony Interactive Entertainment Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GPUProcessMain.h" #if ENABLE(GPU_PROCESS) #include "AuxiliaryProcessMain.h" #include "GPUProcess.h" namespace WebKit { static RefPtr<GPUProcess> globalGPUProcess; class GPUProcessMainPlayStation final: public AuxiliaryProcessMainBase { public: bool platformInitialize() override { return true; } }; template<> void initializeAuxiliaryProcess<GPUProcess>(AuxiliaryProcessInitializationParameters&& parameters) { static NeverDestroyed<GPUProcess> gpuProcess(WTFMove(parameters)); globalGPUProcess = &gpuProcess.get(); } int GPUProcessMain(int argc, char** argv) { return AuxiliaryProcessMain<GPUProcess, GPUProcessMainPlayStation>(argc, argv); } } // namespace WebKit #endif // ENABLE(GPU_PROCESS)