RemoteMediaEngineConfigurationFactoryProxy.h   [plain text]


/*
 * Copyright (C) 2020 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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 */

#pragma once

#if ENABLE(GPU_PROCESS)

#include "Connection.h"
#include "MessageReceiver.h"
#include <WebCore/MediaEngineConfigurationFactory.h>
#include <wtf/UniqueRef.h>
#include <wtf/WeakPtr.h>

namespace WebKit {

class GPUConnectionToWebProcess;

class RemoteMediaEngineConfigurationFactoryProxy final : private IPC::MessageReceiver, public CanMakeWeakPtr<RemoteMediaEngineConfigurationFactoryProxy> {
    WTF_MAKE_FAST_ALLOCATED;
public:
    RemoteMediaEngineConfigurationFactoryProxy(GPUConnectionToWebProcess&);
    virtual ~RemoteMediaEngineConfigurationFactoryProxy();

    void didReceiveMessageFromWebProcess(IPC::Connection& connection, IPC::Decoder& decoder) { didReceiveMessage(connection, decoder); }

    GPUConnectionToWebProcess& gpuConnectionToWebProcess() const { return m_gpuConnectionToWebProcess; }

private:
    friend class GPUProcessConnection;
    // IPC::MessageReceiver
    void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;

    // Messages
    void createDecodingConfiguration(WebCore::MediaDecodingConfiguration&&, CompletionHandler<void(WebCore::MediaCapabilitiesDecodingInfo&&)>&&);
    void createEncodingConfiguration(WebCore::MediaEncodingConfiguration&&, CompletionHandler<void(WebCore::MediaCapabilitiesEncodingInfo&&)>&&);

    GPUConnectionToWebProcess& m_gpuConnectionToWebProcess;
};

}

#endif