/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(GAMEPAD) #include <WebCore/GamepadProvider.h> #include <wtf/Forward.h> #include <wtf/HashSet.h> #include <wtf/Vector.h> namespace WebCore { enum class EventMakesGamepadsVisible : bool; } namespace WebKit { class SharedMemory; class WebGamepad; class GamepadData; class WebGamepadProvider final : public WebCore::GamepadProvider { public: static WebGamepadProvider& singleton(); void gamepadConnected(const GamepadData&, WebCore::EventMakesGamepadsVisible); void gamepadDisconnected(unsigned index); void gamepadActivity(const Vector<GamepadData>&, WebCore::EventMakesGamepadsVisible); void setInitialGamepads(const Vector<GamepadData>&); private: friend NeverDestroyed<WebGamepadProvider>; WebGamepadProvider(); ~WebGamepadProvider() final; void startMonitoringGamepads(WebCore::GamepadProviderClient&) final; void stopMonitoringGamepads(WebCore::GamepadProviderClient&) final; const Vector<WebCore::PlatformGamepad*>& platformGamepads() final; HashSet<WebCore::GamepadProviderClient*> m_clients; Vector<std::unique_ptr<WebGamepad>> m_gamepads; Vector<WebCore::PlatformGamepad*> m_rawGamepads; }; } // namespace WebKit #endif // ENABLE(GAMEPAD)