/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebGamepad.h" #if ENABLE(GAMEPAD) #include "GamepadData.h" #include "Logging.h" using WebCore::SharedGamepadValue; namespace WebKit { WebGamepad::WebGamepad(const GamepadData& gamepadData) : PlatformGamepad(gamepadData.index()) { LOG(Gamepad, "Connecting WebGamepad %u", gamepadData.index()); m_id = gamepadData.id(); m_mapping = gamepadData.mapping(); m_axisValues.resize(gamepadData.axisValues().size()); m_buttonValues.resize(gamepadData.buttonValues().size()); updateValues(gamepadData); } const Vector<SharedGamepadValue>& WebGamepad::axisValues() const { return m_axisValues; } const Vector<SharedGamepadValue>& WebGamepad::buttonValues() const { return m_buttonValues; } void WebGamepad::updateValues(const GamepadData& gamepadData) { ASSERT(!gamepadData.isNull()); ASSERT(gamepadData.index() == index()); ASSERT(m_axisValues.size() == gamepadData.axisValues().size()); ASSERT(m_buttonValues.size() == gamepadData.buttonValues().size()); m_axisValues = WTF::map(gamepadData.axisValues(), [](auto value) { return SharedGamepadValue(value); }); m_buttonValues = WTF::map(gamepadData.buttonValues(), [](auto value) { return SharedGamepadValue(value); }); m_lastUpdateTime = gamepadData.lastUpdateTime(); } } #endif // ENABLE(GAMEPAD)