WebMediaStrategy.cpp [plain text]
#include "config.h"
#include "WebMediaStrategy.h"
#include "GPUConnectionToWebProcess.h"
#include "GPUProcessConnection.h"
#include "RemoteAudioDestinationProxy.h"
#include "RemoteCDMFactory.h"
#include "WebProcess.h"
#include <WebCore/AudioDestination.h>
#include <WebCore/AudioIOCallback.h>
#include <WebCore/CDMFactory.h>
#include <WebCore/NowPlayingInfo.h>
#if PLATFORM(COCOA)
#include <WebCore/MediaSessionManagerCocoa.h>
#endif
namespace WebKit {
WebMediaStrategy::~WebMediaStrategy() = default;
#if ENABLE(WEB_AUDIO)
Ref<WebCore::AudioDestination> WebMediaStrategy::createAudioDestination(WebCore::AudioIOCallback& callback, const String& inputDeviceId,
unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate)
{
#if ENABLE(GPU_PROCESS)
if (m_useGPUProcess)
return RemoteAudioDestinationProxy::create(callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels, sampleRate);
#endif
return WebCore::AudioDestination::create(callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels, sampleRate);
}
#endif
#if PLATFORM(COCOA)
void WebMediaStrategy::clearNowPlayingInfo()
{
#if ENABLE(GPU_PROCESS)
if (m_useGPUProcess) {
auto& connection = WebProcess::singleton().ensureGPUProcessConnection().connection();
connection.send(Messages::GPUConnectionToWebProcess::ClearNowPlayingInfo { }, 0);
return;
}
#endif
WebCore::MediaSessionManagerCocoa::clearNowPlayingInfo();
}
void WebMediaStrategy::setNowPlayingInfo(bool setAsNowPlayingApplication, const WebCore::NowPlayingInfo& nowPlayingInfo)
{
#if ENABLE(GPU_PROCESS)
if (m_useGPUProcess) {
auto& connection = WebProcess::singleton().ensureGPUProcessConnection().connection();
connection.send(Messages::GPUConnectionToWebProcess::SetNowPlayingInfo { setAsNowPlayingApplication, nowPlayingInfo }, 0);
return;
}
#endif
WebCore::MediaSessionManagerCocoa::setNowPlayingInfo(setAsNowPlayingApplication, nowPlayingInfo);
}
#endif
}