UIGamepadProviderGtk.cpp [plain text]
#include "config.h"
#include "UIGamepadProvider.h"
#if ENABLE(GAMEPAD)
#include "WebKitWebViewBasePrivate.h"
#include "WebPageProxy.h"
#include <WebCore/GtkUtilities.h>
#include <wtf/ProcessPrivilege.h>
#include <wtf/glib/GRefPtr.h>
namespace WebKit {
using namespace WebCore;
static WebPageProxy* getWebPageProxy(GtkWidget* widget)
{
#if USE(GTK4)
if (!widget)
return nullptr;
if (WEBKIT_IS_WEB_VIEW_BASE(widget))
return gtk_widget_is_visible(widget) ? webkitWebViewBaseGetPage(WEBKIT_WEB_VIEW_BASE(widget)) : nullptr;
for (auto* child = gtk_widget_get_first_child(widget); child; child = gtk_widget_get_next_sibling(child)) {
if (WebPageProxy* proxy = getWebPageProxy(child))
return proxy;
}
#else
if (!widget || !GTK_IS_CONTAINER(widget))
return nullptr;
if (WEBKIT_IS_WEB_VIEW_BASE(widget))
return gtk_widget_is_visible(widget) ? webkitWebViewBaseGetPage(WEBKIT_WEB_VIEW_BASE(widget)) : nullptr;
GUniquePtr<GList> children(gtk_container_get_children(GTK_CONTAINER(widget)));
for (GList* iter = children.get(); iter; iter= g_list_next(iter)) {
if (WebPageProxy* proxy = getWebPageProxy(GTK_WIDGET(iter->data)))
return proxy;
}
#endif // USE(GTK4)
return nullptr;
}
WebPageProxy* UIGamepadProvider::platformWebPageProxyForGamepadInput()
{
GUniquePtr<GList> toplevels(gtk_window_list_toplevels());
for (GList* iter = toplevels.get(); iter; iter = g_list_next(iter)) {
if (!WebCore::widgetIsOnscreenToplevelWindow(GTK_WIDGET(iter->data)))
continue;
#if USE(GTK4)
GtkWidget* window = GTK_WIDGET(iter->data);
if (!gtk_widget_has_focus(window))
continue;
#else
GtkWindow* window = GTK_WINDOW(iter->data);
if (!gtk_window_has_toplevel_focus(window))
continue;
#endif // USE(GTK4)
if (WebPageProxy* proxy = getWebPageProxy(GTK_WIDGET(window)))
return proxy;
}
return nullptr;
}
}
#endif // ENABLE(GAMEPAD)