WebWheelEventCoalescer.h   [plain text]


/*
 * Copyright (C) 2020 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
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 * 2. Redistributions in binary form must reproduce the above copyright
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 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 */

#pragma once

#include "NativeWebWheelEvent.h"
#include <wtf/Deque.h>
#include <wtf/FastMalloc.h>

namespace WebKit {

class WebWheelEventCoalescer {
    WTF_MAKE_FAST_ALLOCATED;
public:
    // If this returns true, use nextEventToDispatch() to get the event to dispatch.
    bool shouldDispatchEvent(const NativeWebWheelEvent&);
    Optional<WebWheelEvent> nextEventToDispatch();
    
    NativeWebWheelEvent takeOldestEventBeingProcessed();

    bool hasEventsBeingProcessed() const { return !m_eventsBeingProcessed.isEmpty(); }
    
    void clear();

private:
    using CoalescedEventSequence = Vector<NativeWebWheelEvent>;

    static bool canCoalesce(const WebWheelEvent&, const WebWheelEvent&);
    static WebWheelEvent coalesce(const WebWheelEvent&, const WebWheelEvent&);

    bool shouldDispatchEventNow(const WebWheelEvent&) const;

    Deque<NativeWebWheelEvent, 2> m_wheelEventQueue;
    Deque<std::unique_ptr<CoalescedEventSequence>> m_eventsBeingProcessed;
};

} // namespace WebKit