RemoteGraphicsContextGL.h   [plain text]


/*
 * Copyright (C) 2020 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#if ENABLE(GPU_PROCESS) && ENABLE(WEBGL)

#include "Connection.h"
#include "GraphicsContextGLIdentifier.h"
#include "MessageReceiver.h"
#include "MessageSender.h"

#include <WebCore/ExtensionsGL.h>
#include <WebCore/GraphicsContextGLOpenGL.h>
#include <WebCore/NotImplemented.h>
#include <wtf/WeakPtr.h>

#if PLATFORM(COCOA)
#include <WebCore/GraphicsContextGLIOSurfaceSwapChain.h>
#endif

#if PLATFORM(COCOA)
namespace WTF {
class MachSendRight;
}
#endif

namespace WebKit {

class GPUConnectionToWebProcess;

// GPU process side implementation of that receives messages about GraphicsContextGL calls
// and issues real GraphicsContextGL calls based on the received messages.
// The implementation is largely generated by running Tools/Scripts/generate-gpup-webgl.
class RemoteGraphicsContextGL
    : public IPC::MessageSender
    , private IPC::MessageReceiver
    , private WebCore::GraphicsContextGL::Client {
public:
    static std::unique_ptr<RemoteGraphicsContextGL> create(const WebCore::GraphicsContextGLAttributes&, GPUConnectionToWebProcess&, GraphicsContextGLIdentifier);
    ~RemoteGraphicsContextGL() override;

    GPUConnectionToWebProcess* gpuConnectionToWebProcess() const;

protected:
    RemoteGraphicsContextGL(const WebCore::GraphicsContextGLAttributes&, GPUConnectionToWebProcess&, GraphicsContextGLIdentifier, Ref<WebCore::GraphicsContextGLOpenGL>);

    // IPC::MessageSender overrides.
    IPC::Connection* messageSenderConnection() const final;
    uint64_t messageSenderDestinationID() const final;

    // IPC::MessageReceiver overrides.
    void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;
    void didReceiveSyncMessage(IPC::Connection&, IPC::Decoder&, std::unique_ptr<IPC::Encoder>&) final;

    // GraphicsContextGL::Client overrides.
    void didComposite() final;
    void forceContextLost() final;
    void recycleContext() final;
    void dispatchContextChangedNotification() final;

    // Messages to be received.
    void reshape(int32_t width, int32_t height);
    void ensureExtensionEnabled(String&&);
    void notifyMarkContextChanged();
#if PLATFORM(COCOA)
    virtual void prepareForDisplay(CompletionHandler<void(WTF::MachSendRight&&)>&&) = 0;
#else
    void prepareForDisplay(CompletionHandler<void()>&&);
#endif

#include "RemoteGraphicsContextGLFunctionsGenerated.h" // NOLINT

    Ref<WebCore::GraphicsContextGLOpenGL> m_context;
    WeakPtr<GPUConnectionToWebProcess> m_gpuConnectionToWebProcess;
    GraphicsContextGLIdentifier m_graphicsContextGLIdentifier;
};

} // namespace WebKit

#endif