RemoteAudioTrackProxy.cpp [plain text]
#include "config.h"
#include "RemoteAudioTrackProxy.h"
#if ENABLE(GPU_PROCESS)
#include "MediaPlayerPrivateRemoteMessages.h"
#include "RemoteMediaPlayerProxy.h"
#include "TrackPrivateRemoteConfiguration.h"
namespace WebKit {
using namespace WebCore;
RemoteAudioTrackProxy::RemoteAudioTrackProxy(RemoteMediaPlayerProxy& player, TrackPrivateRemoteIdentifier id, Ref<IPC::Connection>&& connection, AudioTrackPrivate& trackPrivate)
: m_player(player)
, m_identifier(id)
, m_webProcessConnection(WTFMove(connection))
, m_trackPrivate(trackPrivate)
{
m_trackPrivate->setClient(this);
m_webProcessConnection->send(Messages::MediaPlayerPrivateRemote::AddRemoteAudioTrack(m_identifier, configuration()), m_player.idendifier());
}
TrackPrivateRemoteConfiguration& RemoteAudioTrackProxy::configuration()
{
static NeverDestroyed<TrackPrivateRemoteConfiguration> configuration;
configuration->id = m_trackPrivate->id();
configuration->label = m_trackPrivate->label();
configuration->language = m_trackPrivate->language();
configuration->trackIndex = m_trackPrivate->trackIndex();
configuration->startTimeVariance = m_trackPrivate->startTimeVariance();
configuration->enabled = m_trackPrivate->enabled();
configuration->audioKind = m_trackPrivate->kind();
return configuration.get();
}
void RemoteAudioTrackProxy::configurationChanged()
{
m_webProcessConnection->send(Messages::MediaPlayerPrivateRemote::RemoteAudioTrackConfigurationChanged(m_identifier, configuration()), m_player.idendifier());
}
void RemoteAudioTrackProxy::willRemove()
{
m_webProcessConnection->send(Messages::MediaPlayerPrivateRemote::RemoveRemoteAudioTrack(m_identifier), m_player.idendifier());
}
void RemoteAudioTrackProxy::enabledChanged(bool)
{
configurationChanged();
}
void RemoteAudioTrackProxy::idChanged(const AtomString&)
{
configurationChanged();
}
void RemoteAudioTrackProxy::labelChanged(const AtomString&)
{
configurationChanged();
}
void RemoteAudioTrackProxy::languageChanged(const AtomString&)
{
configurationChanged();
}
}
#endif // ENABLE(GPU_PROCESS)