CompositingCoordinator.cpp   [plain text]


/*
 * Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 * Copyright (C) 2013 Company 100, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "CompositingCoordinator.h"

#if USE(COORDINATED_GRAPHICS)

#include <WebCore/DOMWindow.h>
#include <WebCore/Document.h>
#include <WebCore/Frame.h>
#include <WebCore/FrameView.h>
#include <WebCore/GraphicsContext.h>
#include <WebCore/InspectorController.h>
#include <WebCore/NicosiaBackingStoreTextureMapperImpl.h>
#include <WebCore/NicosiaContentLayerTextureMapperImpl.h>
#include <WebCore/NicosiaImageBackingTextureMapperImpl.h>
#include <WebCore/NicosiaPaintingEngine.h>
#include <WebCore/Page.h>
#include <wtf/MemoryPressureHandler.h>
#include <wtf/SetForScope.h>

#if USE(GLIB_EVENT_LOOP)
#include <wtf/glib/RunLoopSourcePriority.h>
#endif

namespace WebKit {
using namespace WebCore;

CompositingCoordinator::CompositingCoordinator(WebPage& page, CompositingCoordinator::Client& client)
    : m_page(page)
    , m_client(client)
    , m_paintingEngine(Nicosia::PaintingEngine::create())
{
    m_nicosia.scene = Nicosia::Scene::create();
    m_nicosia.sceneIntegration = Nicosia::SceneIntegration::create(*m_nicosia.scene, *this);
    m_state.nicosia.scene = m_nicosia.scene;

    m_rootLayer = GraphicsLayer::create(this, *this);
#ifndef NDEBUG
    m_rootLayer->setName("CompositingCoordinator root layer");
#endif
    m_rootLayer->setDrawsContent(false);
    m_rootLayer->setSize(m_page.size());
}

CompositingCoordinator::~CompositingCoordinator()
{
    ASSERT(!m_rootLayer);

    for (auto& registeredLayer : m_registeredLayers.values())
        registeredLayer->invalidateCoordinator();
}

void CompositingCoordinator::invalidate()
{
    m_nicosia.sceneIntegration->invalidate();

    m_rootLayer = nullptr;
    purgeBackingStores();
}

void CompositingCoordinator::setRootCompositingLayer(GraphicsLayer* graphicsLayer)
{
    if (m_rootCompositingLayer == graphicsLayer)
        return;

    if (m_rootCompositingLayer)
        m_rootCompositingLayer->removeFromParent();

    m_rootCompositingLayer = graphicsLayer;
    if (m_rootCompositingLayer)
        m_rootLayer->addChildAtIndex(*m_rootCompositingLayer, 0);
}

void CompositingCoordinator::setViewOverlayRootLayer(GraphicsLayer* graphicsLayer)
{
    if (m_overlayCompositingLayer == graphicsLayer)
        return;

    if (m_overlayCompositingLayer)
        m_overlayCompositingLayer->removeFromParent();

    m_overlayCompositingLayer = graphicsLayer;
    if (m_overlayCompositingLayer)
        m_rootLayer->addChild(*m_overlayCompositingLayer);
}

void CompositingCoordinator::sizeDidChange(const IntSize& newSize)
{
    m_rootLayer->setSize(newSize);
    notifyFlushRequired(m_rootLayer.get());
}

bool CompositingCoordinator::flushPendingLayerChanges()
{
    SetForScope<bool> protector(m_isFlushingLayerChanges, true);

    initializeRootCompositingLayerIfNeeded();

    m_page.updateRendering();
    m_page.flushPendingEditorStateUpdate();

    m_rootLayer->flushCompositingStateForThisLayerOnly();
    m_client.didFlushRootLayer(m_visibleContentsRect);

    if (m_overlayCompositingLayer)
        m_overlayCompositingLayer->flushCompositingState(FloatRect(FloatPoint(), m_rootLayer->size()));

    m_page.finalizeRenderingUpdate({ FinalizeRenderingUpdateFlags::ApplyScrollingTreeLayerPositions });

    auto& coordinatedLayer = downcast<CoordinatedGraphicsLayer>(*m_rootLayer);
    coordinatedLayer.updateContentBuffersIncludingSubLayers();
    coordinatedLayer.syncPendingStateChangesIncludingSubLayers();

    if (m_shouldSyncFrame) {
        m_state.nicosia.scene->accessState(
            [this](Nicosia::Scene::State& state)
            {
                bool platformLayerUpdated = false;
                for (auto& compositionLayer : m_nicosia.state.layers) {
                    compositionLayer->flushState(
                        [&platformLayerUpdated]
                        (const Nicosia::CompositionLayer::LayerState& state)
                        {
                            if (state.backingStore) {
                                auto& impl = downcast<Nicosia::BackingStoreTextureMapperImpl>(state.backingStore->impl());
                                impl.flushUpdate();
                            }

                            if (state.imageBacking) {
                                auto& impl = downcast<Nicosia::ImageBackingTextureMapperImpl>(state.imageBacking->impl());
                                impl.flushUpdate();
                            }

                            if (state.contentLayer) {
                                auto& impl = downcast<Nicosia::ContentLayerTextureMapperImpl>(state.contentLayer->impl());
                                platformLayerUpdated |= impl.flushUpdate();
                            }
                        });
                }

                ++state.id;
                state.platformLayerUpdated = platformLayerUpdated;
                state.layers = m_nicosia.state.layers;
                state.rootLayer = m_nicosia.state.rootLayer;
            });

        m_client.commitSceneState(m_state);
        m_shouldSyncFrame = false;
    }

    return true;
}

double CompositingCoordinator::timestamp() const
{
    auto* document = m_page.corePage()->mainFrame().document();
    if (!document)
        return 0;
    return document->domWindow() ? document->domWindow()->nowTimestamp().seconds() : document->monotonicTimestamp();
}

void CompositingCoordinator::syncDisplayState()
{
    m_page.corePage()->mainFrame().view()->updateLayoutAndStyleIfNeededRecursive();
}

double CompositingCoordinator::nextAnimationServiceTime() const
{
    // According to the requestAnimationFrame spec, rAF callbacks should not be faster than 60FPS.
    static const double MinimalTimeoutForAnimations = 1. / 60.;
    return std::max<double>(0., MinimalTimeoutForAnimations - timestamp() + m_lastAnimationServiceTime);
}

void CompositingCoordinator::initializeRootCompositingLayerIfNeeded()
{
    if (m_didInitializeRootCompositingLayer)
        return;

    auto& rootLayer = downcast<CoordinatedGraphicsLayer>(*m_rootLayer);
    m_nicosia.state.rootLayer = rootLayer.compositionLayer();
    m_didInitializeRootCompositingLayer = true;
    m_shouldSyncFrame = true;
}

void CompositingCoordinator::syncLayerState()
{
    m_shouldSyncFrame = true;
}

void CompositingCoordinator::notifyFlushRequired(const GraphicsLayer*)
{
    if (m_rootLayer && !isFlushingLayerChanges())
        m_client.notifyFlushRequired();
}

float CompositingCoordinator::deviceScaleFactor() const
{
    return m_page.corePage()->deviceScaleFactor();
}

float CompositingCoordinator::pageScaleFactor() const
{
    return m_page.corePage()->pageScaleFactor();
}

Ref<GraphicsLayer> CompositingCoordinator::createGraphicsLayer(GraphicsLayer::Type layerType, GraphicsLayerClient& client)
{
    auto layer = adoptRef(*new CoordinatedGraphicsLayer(layerType, client));
    layer->setCoordinatorIncludingSubLayersIfNeeded(this);
    return layer;
}

FloatRect CompositingCoordinator::visibleContentsRect() const
{
    return m_visibleContentsRect;
}

void CompositingCoordinator::setVisibleContentsRect(const FloatRect& rect)
{
    bool contentsRectDidChange = rect != m_visibleContentsRect;
    if (contentsRectDidChange) {
        m_visibleContentsRect = rect;

        for (auto& registeredLayer : m_registeredLayers.values())
            registeredLayer->setNeedsVisibleRectAdjustment();
    }

    FrameView* view = m_page.corePage()->mainFrame().view();
    if (view->useFixedLayout() && contentsRectDidChange) {
        // Round the rect instead of enclosing it to make sure that its size stays
        // the same while panning. This can have nasty effects on layout.
        view->setFixedVisibleContentRect(roundedIntRect(rect));
    }
}

void CompositingCoordinator::deviceOrPageScaleFactorChanged()
{
    m_rootLayer->deviceOrPageScaleFactorChanged();
}

void CompositingCoordinator::detachLayer(CoordinatedGraphicsLayer* layer)
{
    if (m_isPurging)
        return;

    {
        auto& compositionLayer = layer->compositionLayer();
        m_nicosia.state.layers.remove(compositionLayer);
        compositionLayer->setSceneIntegration(nullptr);
    }
    m_registeredLayers.remove(layer->id());
    notifyFlushRequired(layer);
}

void CompositingCoordinator::attachLayer(CoordinatedGraphicsLayer* layer)
{
    {
        auto& compositionLayer = layer->compositionLayer();
        m_nicosia.state.layers.add(compositionLayer);
        compositionLayer->setSceneIntegration(m_nicosia.sceneIntegration.copyRef());
    }
    m_registeredLayers.add(layer->id(), layer);
    layer->setNeedsVisibleRectAdjustment();
    notifyFlushRequired(layer);
}

void CompositingCoordinator::renderNextFrame()
{
}

void CompositingCoordinator::purgeBackingStores()
{
    SetForScope<bool> purgingToggle(m_isPurging, true);

    for (auto& registeredLayer : m_registeredLayers.values())
        registeredLayer->purgeBackingStores();
}

Nicosia::PaintingEngine& CompositingCoordinator::paintingEngine()
{
    return *m_paintingEngine;
}

void CompositingCoordinator::requestUpdate()
{
    m_client.updateScene();
}

} // namespace WebKit

#endif // USE(COORDINATED_GRAPHICS)