RemoteRenderingBackend.cpp   [plain text]


/*
 * Copyright (C) 2020 Apple Inc. All rights reserved.
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 *
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#include "config.h"
#include "RemoteRenderingBackend.h"

#if ENABLE(GPU_PROCESS)

#include "GPUConnectionToWebProcess.h"
#include "GPUProcessConnection.h"
#include "PlatformRemoteImageBuffer.h"
#include "RemoteRenderingBackendMessages.h"
#include "RemoteRenderingBackendProxyMessages.h"
#include "WebProcess.h"

namespace WebKit {

using namespace WebCore;

std::unique_ptr<RemoteRenderingBackend> RemoteRenderingBackend::create()
{
    return std::unique_ptr<RemoteRenderingBackend>(new RemoteRenderingBackend());
}

RemoteRenderingBackend::RemoteRenderingBackend()
{
    // Register itself as a MessageReceiver in the GPUProcessConnection.
    IPC::MessageReceiverMap& messageReceiverMap = WebProcess::singleton().ensureGPUProcessConnection().messageReceiverMap();
    messageReceiverMap.addMessageReceiver(Messages::RemoteRenderingBackend::messageReceiverName(), m_renderingBackendIdentifier.toUInt64(), *this);

    // Create the RemoteRenderingBackendProxy.
    send(Messages::GPUConnectionToWebProcess::CreateRenderingBackend(m_renderingBackendIdentifier), 0);
}

RemoteRenderingBackend::~RemoteRenderingBackend()
{
    // Un-register itself as a MessageReceiver.
    IPC::MessageReceiverMap& messageReceiverMap = WebProcess::singleton().ensureGPUProcessConnection().messageReceiverMap();
    messageReceiverMap.removeMessageReceiver(*this);

    // Release the RemoteRenderingBackendProxy.
    send(Messages::GPUConnectionToWebProcess::ReleaseRenderingBackend(m_renderingBackendIdentifier), 0);
}

IPC::Connection* RemoteRenderingBackend::messageSenderConnection() const
{
    return &WebProcess::singleton().ensureGPUProcessConnection().connection();
}

uint64_t RemoteRenderingBackend::messageSenderDestinationID() const
{
    return m_renderingBackendIdentifier.toUInt64();
}

bool RemoteRenderingBackend::waitForCreateImageBufferBackend()
{
    Ref<IPC::Connection> connection = WebProcess::singleton().ensureGPUProcessConnection().connection();
    return connection->waitForAndDispatchImmediately<Messages::RemoteRenderingBackend::CreateImageBufferBackend>(m_renderingBackendIdentifier, 1_s, IPC::WaitForOption::InterruptWaitingIfSyncMessageArrives);
}

bool RemoteRenderingBackend::waitForCommitImageBufferFlushContext()
{
    Ref<IPC::Connection> connection = WebProcess::singleton().ensureGPUProcessConnection().connection();
    return connection->waitForAndDispatchImmediately<Messages::RemoteRenderingBackend::CommitImageBufferFlushContext>(m_renderingBackendIdentifier, 1_s, IPC::WaitForOption::InterruptWaitingIfSyncMessageArrives);
}

std::unique_ptr<ImageBuffer> RemoteRenderingBackend::createImageBuffer(const FloatSize& size, ShouldAccelerate shouldAccelerate, float resolutionScale, ColorSpace colorSpace)
{
    if (shouldAccelerate == ShouldAccelerate::Yes) {
        if (auto imageBuffer = AcceleratedRemoteImageBuffer::create(size, RenderingMode::RemoteAccelerated, resolutionScale, colorSpace, *this)) {
            m_imageBufferMessageHandlerMap.add(imageBuffer->imageBufferIdentifier(), imageBuffer.get());
            return imageBuffer;
        }
    }

    if (auto imageBuffer = UnacceleratedRemoteImageBuffer::create(size, RenderingMode::RemoteUnaccelerated, resolutionScale, colorSpace, *this)) {
        m_imageBufferMessageHandlerMap.add(imageBuffer->imageBufferIdentifier(), imageBuffer.get());
        return imageBuffer;
    }

    return nullptr;
}

void RemoteRenderingBackend::releaseImageBuffer(ImageBufferIdentifier imageBufferIdentifier)
{
    // CreateImageBuffer message should have been received before this one.
    bool found = m_imageBufferMessageHandlerMap.remove(imageBufferIdentifier);
    ASSERT_UNUSED(found, found);
}

void RemoteRenderingBackend::createImageBufferBackend(const FloatSize& logicalSize, const IntSize& backendSize, float resolutionScale, ColorSpace colorSpace, ImageBufferBackendHandle handle, ImageBufferIdentifier imageBufferIdentifier)
{
    if (auto imageBuffer = m_imageBufferMessageHandlerMap.get(imageBufferIdentifier))
        imageBuffer->createBackend(logicalSize, backendSize, resolutionScale, colorSpace, WTFMove(handle));
}

void RemoteRenderingBackend::commitImageBufferFlushContext(ImageBufferFlushIdentifier flushIdentifier, ImageBufferIdentifier imageBufferIdentifier)
{
    if (auto imageBuffer = m_imageBufferMessageHandlerMap.get(imageBufferIdentifier))
        imageBuffer->commitFlushContext(flushIdentifier);
}

} // namespace WebKit

#endif // ENABLE(GPU_PROCESS)