RemoteAudioMediaStreamTrackRendererManager.h [plain text]
#pragma once
#if PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM)
#include "AudioMediaStreamTrackRendererIdentifier.h"
#include "GPUConnectionToWebProcess.h"
#include "MessageReceiver.h"
#include <wtf/Forward.h>
#include <wtf/HashMap.h>
namespace IPC {
class Connection;
class Decoder;
}
namespace WebKit {
class RemoteAudioMediaStreamTrackRenderer;
class RemoteAudioMediaStreamTrackRendererManager final : private IPC::MessageReceiver {
WTF_MAKE_FAST_ALLOCATED;
public:
explicit RemoteAudioMediaStreamTrackRendererManager(GPUConnectionToWebProcess&);
~RemoteAudioMediaStreamTrackRendererManager();
void didReceiveRendererMessage(IPC::Connection&, IPC::Decoder&);
void didReceiveMessageFromWebProcess(IPC::Connection& connection, IPC::Decoder& decoder) { didReceiveMessage(connection, decoder); }
IPC::Connection& connection() const { return m_connectionToWebProcess.connection(); }
private:
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;
void createRenderer(AudioMediaStreamTrackRendererIdentifier);
void releaseRenderer(AudioMediaStreamTrackRendererIdentifier);
GPUConnectionToWebProcess& m_connectionToWebProcess;
HashMap<AudioMediaStreamTrackRendererIdentifier, std::unique_ptr<RemoteAudioMediaStreamTrackRenderer>> m_renderers;
};
}
#endif // PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM)