RemoteAudioMediaStreamTrackRendererManager.cpp [plain text]
#include "config.h"
#include "RemoteAudioMediaStreamTrackRendererManager.h"
#if PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM)
#include "Decoder.h"
#include "RemoteAudioMediaStreamTrackRenderer.h"
namespace WebKit {
RemoteAudioMediaStreamTrackRendererManager::RemoteAudioMediaStreamTrackRendererManager(GPUConnectionToWebProcess& connectionToWebProcess)
: m_connectionToWebProcess(connectionToWebProcess)
{
}
RemoteAudioMediaStreamTrackRendererManager::~RemoteAudioMediaStreamTrackRendererManager() = default;
void RemoteAudioMediaStreamTrackRendererManager::didReceiveRendererMessage(IPC::Connection& connection, IPC::Decoder& decoder)
{
if (auto* renderer = m_renderers.get(makeObjectIdentifier<AudioMediaStreamTrackRendererIdentifierType>(decoder.destinationID())))
renderer->didReceiveMessage(connection, decoder);
}
void RemoteAudioMediaStreamTrackRendererManager::createRenderer(AudioMediaStreamTrackRendererIdentifier identifier)
{
ASSERT(!m_renderers.contains(identifier));
m_renderers.add(identifier, makeUnique<RemoteAudioMediaStreamTrackRenderer>(*this));
}
void RemoteAudioMediaStreamTrackRendererManager::releaseRenderer(AudioMediaStreamTrackRendererIdentifier identifier)
{
ASSERT(m_renderers.contains(identifier));
m_renderers.remove(identifier);
}
}
#endif // PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM)