#pragma once
#if ENABLE(GAMEPAD)
#include <WebCore/SharedGamepadValue.h>
#include <wtf/MonotonicTime.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace IPC {
class Decoder;
class Encoder;
}
namespace WebKit {
class GamepadData {
public:
GamepadData()
: m_isNull(true)
{
}
GamepadData(unsigned index, const Vector<WebCore::SharedGamepadValue>& axisValues, const Vector<WebCore::SharedGamepadValue>& buttonValues, MonotonicTime lastUpdateTime);
GamepadData(unsigned index, const String& id, const String& mapping, const Vector<WebCore::SharedGamepadValue>& axisValues, const Vector<WebCore::SharedGamepadValue>& buttonValues, MonotonicTime lastUpdateTime);
void encode(IPC::Encoder&) const;
static Optional<GamepadData> decode(IPC::Decoder&);
bool isNull() const { return m_isNull; }
MonotonicTime lastUpdateTime() const { return m_lastUpdateTime; }
unsigned index() const { return m_index; }
const String& id() const { return m_id; }
const String& mapping() const { return m_mapping; }
const Vector<double>& axisValues() const { return m_axisValues; }
const Vector<double>& buttonValues() const { return m_buttonValues; }
private:
unsigned m_index;
String m_id;
String m_mapping;
Vector<double> m_axisValues;
Vector<double> m_buttonValues;
MonotonicTime m_lastUpdateTime;
bool m_isNull { false };
#if !LOG_DISABLED
String loggingString() const;
#endif
};
}
#endif // ENABLE(GAMEPAD)