/* * Copyright (C) 2019 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(GPU_PROCESS) #include "Connection.h" #include <wtf/RefCounted.h> #include <wtf/text/WTFString.h> namespace IPC { class DataReference; } namespace WebKit { class GPUProcessConnection : public RefCounted<GPUProcessConnection>, IPC::Connection::Client { public: static Ref<GPUProcessConnection> create(IPC::Connection::Identifier connectionIdentifier) { return adoptRef(*new GPUProcessConnection(connectionIdentifier)); } ~GPUProcessConnection(); IPC::Connection& connection() { return m_connection.get(); } private: GPUProcessConnection(IPC::Connection::Identifier); // IPC::Connection::Client void didClose(IPC::Connection&) override; void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final; void didReceiveInvalidMessage(IPC::Connection&, IPC::StringReference messageReceiverName, IPC::StringReference messageName) override; // The connection from the web process to the GPU process. Ref<IPC::Connection> m_connection; }; } // namespace WebKit #endif // ENABLE(GPU_PROCESS)