GPUProcessConnection.cpp [plain text]
#include "config.h"
#include "GPUProcessConnection.h"
#if ENABLE(GPU_PROCESS)
#include "DataReference.h"
#include "GPUConnectionToWebProcessMessages.h"
#include "LibWebRTCCodecs.h"
#include "LibWebRTCCodecsMessages.h"
#include "RemoteMediaPlayerManager.h"
#include "RemoteMediaPlayerManagerMessages.h"
#include "UserMediaCaptureManager.h"
#include "UserMediaCaptureManagerMessages.h"
#include "WebCoreArgumentCoders.h"
#include "WebPage.h"
#include "WebPageMessages.h"
#include "WebProcess.h"
#include <WebCore/SharedBuffer.h>
namespace WebKit {
using namespace WebCore;
GPUProcessConnection::GPUProcessConnection(IPC::Connection::Identifier connectionIdentifier)
: m_connection(IPC::Connection::createClientConnection(connectionIdentifier, *this))
{
m_connection->open();
}
GPUProcessConnection::~GPUProcessConnection()
{
m_connection->invalidate();
}
void GPUProcessConnection::didClose(IPC::Connection&)
{
}
void GPUProcessConnection::didReceiveInvalidMessage(IPC::Connection&, IPC::StringReference, IPC::StringReference)
{
}
void GPUProcessConnection::didReceiveMessage(IPC::Connection& connection, IPC::Decoder& decoder)
{
if (decoder.messageReceiverName() == Messages::RemoteMediaPlayerManager::messageReceiverName()) {
WebProcess::singleton().supplement<RemoteMediaPlayerManager>()->didReceiveMessageFromGPUProcess(connection, decoder);
return;
}
#if ENABLE(MEDIA_STREAM)
if (decoder.messageReceiverName() == Messages::UserMediaCaptureManager::messageReceiverName()) {
if (auto* captureManager = WebProcess::singleton().supplement<UserMediaCaptureManager>())
captureManager->didReceiveMessageFromGPUProcess(connection, decoder);
return;
}
#endif
#if USE(LIBWEBRTC) && PLATFORM(COCOA)
if (decoder.messageReceiverName() == Messages::LibWebRTCCodecs::messageReceiverName()) {
WebProcess::singleton().libWebRTCCodecs().didReceiveMessage(connection, decoder);
return;
}
#endif
}
}
#endif // ENABLE(GPU_PROCESS)