/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(GAMEPAD) #include <wtf/MonotonicTime.h> #include <wtf/Vector.h> #include <wtf/text/WTFString.h> namespace IPC { class Decoder; class Encoder; } namespace WebKit { class GamepadData { public: GamepadData() : m_isNull(true) { } GamepadData(unsigned index, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime); GamepadData(unsigned index, const String& id, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime); void encode(IPC::Encoder&) const; static std::optional<GamepadData> decode(IPC::Decoder&); bool isNull() const { return m_isNull; } MonotonicTime lastUpdateTime() const { return m_lastUpdateTime; } unsigned index() const { return m_index; } const String& id() const { return m_id; } const Vector<double>& axisValues() const { return m_axisValues; } const Vector<double>& buttonValues() const { return m_buttonValues; } private: unsigned m_index; String m_id; Vector<double> m_axisValues; Vector<double> m_buttonValues; MonotonicTime m_lastUpdateTime; bool m_isNull { false }; #if !LOG_DISABLED String loggingString() const; #endif }; } // namespace WebKit #endif // ENABLE(GAMEPAD)