#include "config.h"
#include "GamepadData.h"
#if ENABLE(GAMEPAD)
#include "ArgumentCoders.h"
#include <wtf/text/StringBuilder.h>
namespace WebKit {
GamepadData::GamepadData(unsigned index, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime)
: m_index(index)
, m_axisValues(axisValues)
, m_buttonValues(buttonValues)
, m_lastUpdateTime(lastUpdateTime)
{
}
GamepadData::GamepadData(unsigned index, const String& id, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime)
: m_index(index)
, m_id(id)
, m_axisValues(axisValues)
, m_buttonValues(buttonValues)
, m_lastUpdateTime(lastUpdateTime)
{
}
void GamepadData::encode(IPC::Encoder& encoder) const
{
encoder << m_isNull;
if (m_isNull)
return;
encoder << m_index << m_id << m_axisValues << m_buttonValues << m_lastUpdateTime;
}
std::optional<GamepadData> GamepadData::decode(IPC::Decoder& decoder)
{
GamepadData data;
if (!decoder.decode(data.m_isNull))
return std::nullopt;
if (data.m_isNull)
return data;
if (!decoder.decode(data.m_index))
return std::nullopt;
if (!decoder.decode(data.m_id))
return std::nullopt;
if (!decoder.decode(data.m_axisValues))
return std::nullopt;
if (!decoder.decode(data.m_buttonValues))
return std::nullopt;
if (!decoder.decode(data.m_lastUpdateTime))
return std::nullopt;
return WTFMove(data);
}
#if !LOG_DISABLED
String GamepadData::loggingString() const
{
StringBuilder builder;
builder.appendNumber(m_axisValues.size());
builder.appendLiteral(" axes, ");
builder.appendNumber(m_buttonValues.size());
builder.appendLiteral(" buttons\n");
for (size_t i = 0; i < m_axisValues.size(); ++i) {
builder.appendLiteral(" Axis ");
builder.appendNumber(i);
builder.appendLiteral(": ");
builder.appendNumber(m_axisValues[i]);
}
builder.append('\n');
for (size_t i = 0; i < m_buttonValues.size(); ++i) {
builder.appendLiteral(" Button ");
builder.appendNumber(i);
builder.appendLiteral(": ");
builder.appendNumber(m_buttonValues[i]);
}
return builder.toString();
}
#endif
}
#endif // ENABLE(GAMEPAD)