#include "config.h"
#if USE(COORDINATED_GRAPHICS) || USE(TEXTURE_MAPPER)
#include "LayerTreeHost.h"
#if USE(COORDINATED_GRAPHICS_MULTIPROCESS)
#include "CoordinatedLayerTreeHost.h"
#elif USE(COORDINATED_GRAPHICS_THREADED)
#include "ThreadedCoordinatedLayerTreeHost.h"
#elif PLATFORM(GTK) && USE(TEXTURE_MAPPER_GL)
#include "LayerTreeHostGtk.h"
#endif
using namespace WebCore;
namespace WebKit {
RefPtr<LayerTreeHost> LayerTreeHost::create(WebPage& webPage)
{
#if USE(COORDINATED_GRAPHICS_THREADED)
return ThreadedCoordinatedLayerTreeHost::create(webPage);
#elif USE(COORDINATED_GRAPHICS_MULTIPROCESS)
return CoordinatedLayerTreeHost::create(webPage);
#elif PLATFORM(GTK) && USE(TEXTURE_MAPPER_GL)
return LayerTreeHostGtk::create(webPage);
#else
UNUSED_PARAM(webPage);
return nullptr;
#endif
}
LayerTreeHost::LayerTreeHost(WebPage& webPage)
: m_webPage(webPage)
{
}
LayerTreeHost::~LayerTreeHost()
{
ASSERT(!m_isValid);
}
void LayerTreeHost::setLayerFlushSchedulingEnabled(bool layerFlushingEnabled)
{
if (m_layerFlushSchedulingEnabled == layerFlushingEnabled)
return;
m_layerFlushSchedulingEnabled = layerFlushingEnabled;
if (m_layerFlushSchedulingEnabled) {
scheduleLayerFlush();
return;
}
cancelPendingLayerFlush();
}
void LayerTreeHost::pauseRendering()
{
m_isSuspended = true;
}
void LayerTreeHost::resumeRendering()
{
m_isSuspended = false;
scheduleLayerFlush();
}
void LayerTreeHost::invalidate()
{
ASSERT(m_isValid);
m_isValid = false;
}
}
#endif // USE(COORDINATED_GRAPHICS) || USE(TEXTURE_MAPPER)