/* * Copyright (C) 2009, 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebSocketProvider.h" #if ENABLE(WEB_SOCKETS) #include <WebCore/Document.h> #include <WebCore/ScriptExecutionContext.h> #include <WebCore/SocketStreamHandle.h> #include <WebCore/ThreadableWebSocketChannelClientWrapper.h> #include <WebCore/WebSocketChannel.h> #include <WebCore/WebSocketChannelClient.h> #include <WebCore/WorkerGlobalScope.h> #include <WebCore/WorkerRunLoop.h> #include <WebCore/WorkerThread.h> #include <WebCore/WorkerThreadableWebSocketChannel.h> #include <wtf/text/StringBuilder.h> using namespace WebCore; namespace WebKit { Ref<SocketStreamHandle> WebSocketProvider::createSocketStreamHandle(const URL& url, SocketStreamHandleClient& client, NetworkingContext& context, SessionID sessionID) { // FIXME: This should return a proxy so we can do the actual network interactions in the NetworkProcess. return SocketStreamHandle::create(url, client, context, sessionID); } } // namespace WebKit #endif // ENABLE(WEB_SOCKETS)