WebSocketProvider.cpp   [plain text]


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#include "config.h"
#include "WebSocketProvider.h"

#if ENABLE(WEB_SOCKETS)

#include <WebCore/Document.h>
#include <WebCore/ScriptExecutionContext.h>
#include <WebCore/SocketStreamHandle.h>
#include <WebCore/ThreadableWebSocketChannelClientWrapper.h>
#include <WebCore/WebSocketChannel.h>
#include <WebCore/WebSocketChannelClient.h>
#include <WebCore/WorkerGlobalScope.h>
#include <WebCore/WorkerRunLoop.h>
#include <WebCore/WorkerThread.h>
#include <WebCore/WorkerThreadableWebSocketChannel.h>
#include <wtf/text/StringBuilder.h>

using namespace WebCore;

namespace WebKit {

Ref<SocketStreamHandle> WebSocketProvider::createSocketStreamHandle(const URL& url, SocketStreamHandleClient& client, NetworkingContext& context, SessionID sessionID)
{
    // FIXME: This should return a proxy so we can do the actual network interactions in the NetworkProcess.
    return SocketStreamHandle::create(url, client, context, sessionID);
}

} // namespace WebKit

#endif // ENABLE(WEB_SOCKETS)