/* * Copyright (C) 2014 Igalia S.L. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ThreadSafeCoordinatedSurface_h #define ThreadSafeCoordinatedSurface_h #if USE(COORDINATED_GRAPHICS) #include <WebCore/CoordinatedSurface.h> #include <WebCore/ImageBuffer.h> namespace WebKit { class ThreadSafeCoordinatedSurface : public WebCore::CoordinatedSurface { public: virtual ~ThreadSafeCoordinatedSurface(); // Create a new ThreadSafeCoordinatedSurface and allocate either a GraphicsSurface or a ImageBuffer as backing. static Ref<ThreadSafeCoordinatedSurface> create(const WebCore::IntSize&, WebCore::CoordinatedSurface::Flags); virtual void paintToSurface(const WebCore::IntRect&, WebCore::CoordinatedSurface::Client*) override; virtual void copyToTexture(PassRefPtr<WebCore::BitmapTexture>, const WebCore::IntRect& target, const WebCore::IntPoint& sourceOffset) override; private: ThreadSafeCoordinatedSurface(const WebCore::IntSize&, WebCore::CoordinatedSurface::Flags, std::unique_ptr<WebCore::ImageBuffer>); WebCore::GraphicsContext* beginPaint(const WebCore::IntRect&); void endPaint(); // Create a ThreadSafeCoordinatedSurface referencing an exisiting ImageBuffer static Ref<ThreadSafeCoordinatedSurface> create(const WebCore::IntSize&, WebCore::CoordinatedSurface::Flags, std::unique_ptr<WebCore::ImageBuffer>); std::unique_ptr<WebCore::ImageBuffer> m_imageBuffer; }; } // namespace WebKit #endif // USE(COORDINATED_GRAPHICS) #endif // ThreadSafeCoordinatedSurface_h