WKCoordinatedScene.cpp   [plain text]


/*
 * Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies)
 *
 * All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 * 2. Redistributions in binary form must reproduce the above copyright
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 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
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#include "config.h"
#if USE(COORDINATED_GRAPHICS)

#include "WKCoordinatedScene.h"

#include "WKCoordinatedSceneAPICast.h"

#include <WebCore/CoordinatedGraphicsScene.h>
#include <WebCore/TextureMapperLayer.h>

WK_EXPORT WKCoordinatedSceneLayer WKCoordinatedSceneFindScrollableContentsLayerAt(WKCoordinatedScene scene, WKPoint point)
{
    return toAPI(toImpl(scene)->findScrollableContentsLayerAt(WebCore::FloatPoint(point.x, point.y)));
}

WK_EXPORT uint32_t WKCoordinatedSceneGetLayerID(WKCoordinatedSceneLayer layer)
{
    return toImpl(layer)->id();
}

WK_EXPORT void WKCoordinatedSceneScrollBy(WKCoordinatedSceneLayer layer, WKSize offset)
{
    toImpl(layer)->scrollBy(WebCore::FloatSize(offset.width, offset.height));
}
#endif