/* * Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies) * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WKCoordinatedSceneAPICast_h #define WKCoordinatedSceneAPICast_h #include <WebKit/WKCoordinatedScene.h> namespace WebCore { class CoordinatedGraphicsScene; class TextureMapperLayer; } // namespace WebCore inline WebCore::CoordinatedGraphicsScene* toImpl(WKCoordinatedScene scene) { return reinterpret_cast<WebCore::CoordinatedGraphicsScene*>(scene); } inline WKCoordinatedScene toAPI(WebCore::CoordinatedGraphicsScene* scene) { return reinterpret_cast<WKCoordinatedScene>(scene); } inline WebCore::TextureMapperLayer* toImpl(WKCoordinatedSceneLayer layer) { return reinterpret_cast<WebCore::TextureMapperLayer*>(layer); } inline WKCoordinatedSceneLayer toAPI(WebCore::TextureMapperLayer* layer) { return reinterpret_cast<WKCoordinatedSceneLayer>(layer); } #endif // WKCoordinatedSceneAPICast_h