ProcessAssertion.h   [plain text]


/*
 * Copyright (C) 2014 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ProcessAssertion_h
#define ProcessAssertion_h

#if PLATFORM(IOS) && !PLATFORM(IOS_SIMULATOR)
#include <wtf/RetainPtr.h>
OBJC_CLASS BKSProcessAssertion;
#endif

namespace WebKit {
    
enum class AssertionState {
    Suspended,
    Background,
    Foreground
};

class ProcessAssertion {
public:
    ProcessAssertion(pid_t, AssertionState);
    ~ProcessAssertion();

    AssertionState state() const { return m_assertionState; }
    
    void setState(AssertionState);
    
private:
#if PLATFORM(IOS) && !PLATFORM(IOS_SIMULATOR)
    RetainPtr<BKSProcessAssertion> m_assertion;
#endif
    AssertionState m_assertionState;
};
    
class ProcessAndUIAssertion : public ProcessAssertion {
public:
    ProcessAndUIAssertion(pid_t, AssertionState);
    ~ProcessAndUIAssertion();
    
    void setState(AssertionState);
};
    
}

#endif // ProcessAssertion_h