/* * Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies) * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(COORDINATED_GRAPHICS) #include "WKCoordinatedScene.h" #include "WKCoordinatedSceneAPICast.h" #include <WebCore/CoordinatedGraphicsScene.h> #include <WebCore/TextureMapperLayer.h> WK_EXPORT WKCoordinatedSceneLayer WKCoordinatedSceneFindScrollableContentsLayerAt(WKCoordinatedScene scene, WKPoint point) { return toAPI(toImpl(scene)->findScrollableContentsLayerAt(WebCore::FloatPoint(point.x, point.y))); } WK_EXPORT uint32_t WKCoordinatedSceneGetLayerID(WKCoordinatedSceneLayer layer) { return toImpl(layer)->id(); } WK_EXPORT void WKCoordinatedSceneScrollBy(WKCoordinatedSceneLayer layer, WKSize offset) { toImpl(layer)->scrollBy(WebCore::FloatSize(offset.width, offset.height)); } #endif