/* * Copyright (C) 2011 Apple Inc. All Rights Reserved. * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebSocketServer_h #define WebSocketServer_h #if ENABLE(INSPECTOR_SERVER) #include <wtf/Deque.h> #include <wtf/OwnPtr.h> #include <wtf/text/WTFString.h> #if PLATFORM(QT) namespace WebKit { class QtTcpServerHandler; } #endif namespace WebCore { class SocketStreamHandle; } namespace WebKit { class WebSocketServerClient; class WebSocketServerConnection; class WebSocketServer { public: enum ServerState { Closed, Listening }; WebSocketServer(WebSocketServerClient*); virtual ~WebSocketServer(); // Server operations. bool listen(const String& bindAddress, unsigned short port); void close(); void didAcceptConnection(PassRefPtr<WebCore::SocketStreamHandle>); private: void didCloseWebSocketServerConnection(WebSocketServerConnection*); void platformInitialize(); bool platformListen(const String& bindAddress, unsigned short port); void platformClose(); ServerState m_state; Deque<OwnPtr<WebSocketServerConnection> > m_connections; WebSocketServerClient* m_client; #if PLATFORM(QT) OwnPtr<QtTcpServerHandler> m_tcpServerHandler; #endif friend class WebSocketServerConnection; }; } #endif // ENABLE(INSPECTOR_SERVER) #endif // WebSocketServer_h