#include "config.h"
#include "FloatQuad.h"
#include "TransformationMatrix.h"
#include <gtest/gtest.h>
using namespace WebCore;
namespace {
TEST(FloatQuadTest, IsRectilinearTest)
{
const int numRectilinear = 8;
TransformationMatrix rectilinearTrans[numRectilinear];
rectilinearTrans[1].rotate(90);
rectilinearTrans[2].rotate(180);
rectilinearTrans[3].rotate(270);
rectilinearTrans[4].skewX(0.00000000001);
rectilinearTrans[5].skewY(0.00000000001);
rectilinearTrans[6].scale(0.00001);
rectilinearTrans[6].rotate(180);
rectilinearTrans[7].scale(100000);
rectilinearTrans[7].rotate(180);
for (int i = 0; i < numRectilinear; ++i) {
FloatQuad quad = rectilinearTrans[i].mapQuad(FloatRect(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f));
EXPECT_TRUE(quad.isRectilinear());
}
const int numNonRectilinear = 10;
TransformationMatrix nonRectilinearTrans[numNonRectilinear];
nonRectilinearTrans[0].rotate(359.999);
nonRectilinearTrans[1].rotate(0.0000001);
nonRectilinearTrans[2].rotate(89.999999);
nonRectilinearTrans[3].rotate(90.0000001);
nonRectilinearTrans[4].rotate(179.999999);
nonRectilinearTrans[5].rotate(180.0000001);
nonRectilinearTrans[6].rotate(269.999999);
nonRectilinearTrans[7].rotate(270.0000001);
nonRectilinearTrans[8].skewX(0.00001);
nonRectilinearTrans[9].skewY(0.00001);
for (int i = 0; i < numNonRectilinear; ++i) {
FloatQuad quad = nonRectilinearTrans[i].mapQuad(FloatRect(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f));
EXPECT_FALSE(quad.isRectilinear());
}
}
}