/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "cc/CCLayerQuad.h" #include <gtest/gtest.h> using namespace WebCore; namespace { TEST(CCLayerQuadTest, FloatQuadConversion) { FloatPoint p1(-0.5, -0.5); FloatPoint p2( 0.5, -0.5); FloatPoint p3( 0.5, 0.5); FloatPoint p4(-0.5, 0.5); FloatQuad quadCW(p1, p2, p3, p4); CCLayerQuad layerQuadCW(quadCW); EXPECT_TRUE(layerQuadCW.floatQuad() == quadCW); FloatQuad quadCCW(p1, p4, p3, p2); CCLayerQuad layerQuadCCW(quadCCW); EXPECT_TRUE(layerQuadCCW.floatQuad() == quadCCW); } TEST(CCLayerQuadTest, Inflate) { FloatPoint p1(-0.5, -0.5); FloatPoint p2( 0.5, -0.5); FloatPoint p3( 0.5, 0.5); FloatPoint p4(-0.5, 0.5); FloatQuad quad(p1, p2, p3, p4); CCLayerQuad layerQuad(quad); quad.scale(2.0, 2.0); layerQuad.inflate(0.5); EXPECT_TRUE(layerQuad.floatQuad() == quad); } } // namespace