WebAnimationControllerImpl.cpp   [plain text]


/*
 * Copyright (C) 2009 Google Inc. All rights reserved.
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 * modification, are permitted provided that the following conditions are
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 *
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 * in the documentation and/or other materials provided with the
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 *
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#include "config.h"
#include "WebAnimationControllerImpl.h"

#include "AnimationController.h"
#include "Element.h"

#include "WebElement.h"
#include "WebFrameImpl.h"
#include "WebString.h"

using namespace WebCore;

namespace WebKit {

WebAnimationControllerImpl::WebAnimationControllerImpl(WebFrameImpl* frameImpl)
    : m_frameImpl(frameImpl)
{
    ASSERT(m_frameImpl);
}

AnimationController* WebAnimationControllerImpl::animationController() const
{
    if (!m_frameImpl->frame())
        return 0;
    return m_frameImpl->frame()->animation();
}

bool WebAnimationControllerImpl::pauseAnimationAtTime(WebElement& element,
                                                      const WebString& animationName,
                                                      double time)
{
    AnimationController* controller = animationController();
    if (!controller)
        return 0;
    return controller->pauseAnimationAtTime(PassRefPtr<Element>(element)->renderer(),
                                            animationName,
                                            time);
}

bool WebAnimationControllerImpl::pauseTransitionAtTime(WebElement& element,
                                                       const WebString& propertyName,
                                                       double time)
{
    AnimationController* controller = animationController();
    if (!controller)
        return 0;
    return controller->pauseTransitionAtTime(PassRefPtr<Element>(element)->renderer(),
                                             propertyName,
                                             time);
}

unsigned WebAnimationControllerImpl::numberOfActiveAnimations() const
{
    AnimationController* controller = animationController();
    if (!controller)
        return 0;
    return controller->numberOfActiveAnimations();
}

void WebAnimationControllerImpl::suspendAnimations() const
{
    AnimationController* controller = animationController();
    if (!controller)
        return;
    if (!m_frameImpl->frame())
        return;
    controller->suspendAnimations();
}

void WebAnimationControllerImpl::resumeAnimations() const
{
    AnimationController* controller = animationController();
    if (!controller)
        return;
    if (!m_frameImpl->frame())
        return;
    controller->resumeAnimations();
}

} // namespace WebKit