WebFloatPoint.h   [plain text]


/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
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 * modification, are permitted provided that the following conditions are
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 * notice, this list of conditions and the following disclaimer.
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 * in the documentation and/or other materials provided with the
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 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
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 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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 */

#ifndef WebFloatPoint_h
#define WebFloatPoint_h

#include "WebCommon.h"

#if WEBKIT_IMPLEMENTATION
#include "IntPoint.h"
#endif

namespace WebKit {

struct WebFloatPoint {
    float x;
    float y;

    WebFloatPoint()
        : x(0.0f)
        , y(0.0f)
    {
    }

    WebFloatPoint(float x, float y)
        : x(x)
        , y(y)
    {
    }

#if WEBKIT_IMPLEMENTATION
    WebFloatPoint(const WebCore::FloatPoint& p)
        : x(p.x())
        , y(p.y())
    {
    }

    WebFloatPoint& operator=(const WebCore::FloatPoint& p)
    {
        x = p.x();
        y = p.y();
        return *this;
    }

    operator WebCore::FloatPoint() const
    {
        return WebCore::FloatPoint(x, y);
    }
#endif
};

inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b)
{
    return a.x == b.x && a.y == b.y;
}

inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b)
{
    return !(a == b);
}

} // namespace WebKit

#endif