RenderTreeAsText.h   [plain text]


/*
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#ifndef RenderTreeAsText_h
#define RenderTreeAsText_h

namespace WebCore {

class Element;
class Frame;
class RenderObject;
class String;
class TextStream;

enum RenderAsTextBehaviorFlags {
    RenderAsTextBehaviorNormal = 0,
    RenderAsTextShowAllLayers = 1 << 0, // Dump all layers, not just those that would paint.
    RenderAsTextShowLayerNesting = 1 << 1, // Annotate the layer lists.
    RenderAsTextShowCompositedLayers = 1 << 2, // Show which layers are composited.
    RenderAsTextShowAddresses = 1 << 3, // Show layer and renderer addresses.
    RenderAsTextPrintingMode = 1 << 4 // Dump the tree in printing mode.
};
typedef unsigned RenderAsTextBehavior;

// You don't need pageWidthInPixels if you don't specify RenderAsTextInPrintingMode.
String externalRepresentation(Frame*, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
void write(TextStream&, const RenderObject&, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal);

class RenderTreeAsText {
// FIXME: This is a cheesy hack to allow easy access to RenderStyle colors.  It won't be needed if we convert
// it to use visitedDependentColor instead. (This just involves rebaselining many results though, so for now it's
// not being done).
public:
static void writeRenderObject(TextStream& ts, const RenderObject& o, RenderAsTextBehavior behavior);
};

// Helper function shared with SVGRenderTreeAsText
String quoteAndEscapeNonPrintables(const String&);

String counterValueForElement(Element*);

String markerTextForListItem(Element*);

} // namespace WebCore

#endif // RenderTreeAsText_h