JavaScriptCallFrame.h   [plain text]


/*
 * Copyright (c) 2010, Google Inc. All rights reserved.
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 * in the documentation and/or other materials provided with the
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#ifndef JavaScriptCallFrame_h
#define JavaScriptCallFrame_h

#if ENABLE(JAVASCRIPT_DEBUGGER)

#include "OwnHandle.h"
#include "PlatformString.h"
#include <v8-debug.h>

namespace WebCore {

class JavaScriptCallFrame : public RefCounted<JavaScriptCallFrame> {
public:
    static PassRefPtr<JavaScriptCallFrame> create(v8::Handle<v8::Context> debuggerContext, v8::Handle<v8::Object> callFrame)
    {
        return adoptRef(new JavaScriptCallFrame(debuggerContext, callFrame));
    }
    ~JavaScriptCallFrame();

    JavaScriptCallFrame* caller();

    int sourceID() const;
    int line() const;
    String functionName() const;
    
    v8::Handle<v8::Value> scopeChain() const;
    int scopeType(int scopeIndex) const;
    v8::Handle<v8::Value> thisObject() const;
    
    v8::Handle<v8::Value> evaluate(const String& expression);
    
private:
    JavaScriptCallFrame(v8::Handle<v8::Context> debuggerContext, v8::Handle<v8::Object> callFrame);

    RefPtr<JavaScriptCallFrame> m_caller;
    OwnHandle<v8::Context> m_debuggerContext;
    OwnHandle<v8::Object> m_callFrame;
};

} // namespace WebCore

#endif // ENABLE(JAVASCRIPT_DEBUGGER)

#endif // JavaScriptCallFrame_h