/** * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(WML) #include "WMLRefreshElement.h" #include "Frame.h" #include "FrameLoader.h" #include "WMLCardElement.h" #include "WMLDocument.h" #include "WMLPageState.h" #include "WMLTimerElement.h" namespace WebCore { WMLRefreshElement::WMLRefreshElement(const QualifiedName& tagName, Document* doc) : WMLTaskElement(tagName, doc) { } WMLRefreshElement::~WMLRefreshElement() { } void WMLRefreshElement::executeTask() { ASSERT(document()->isWMLDocument()); WMLDocument* document = static_cast(this->document()); WMLPageState* pageState = wmlPageStateForDocument(document); if (!pageState) return; WMLCardElement* card = document->activeCard(); if (!card) return; // Before perform refresh task, we store the current timeout // value in the page state and then stop the timer WMLTimerElement* timer = card->eventTimer(); if (timer) { timer->storeIntervalToPageState(); timer->stop(); } storeVariableState(pageState); // Redisplay curremt card with current variable state if (Frame* frame = document->frame()) { if (FrameLoader* loader = frame->loader()) loader->reload(); } // After refreshing task, resume the timer if it exsits if (timer) timer->start(); } } #endif