/** * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef WMLInputElement_h #define WMLInputElement_h #if ENABLE(WML) #include "WMLFormControlElement.h" #include "InputElement.h" namespace WebCore { class FormDataList; class WMLInputElement : public WMLFormControlElement, public InputElement { public: WMLInputElement(const QualifiedName& tagName, Document*); virtual ~WMLInputElement(); virtual bool isKeyboardFocusable(KeyboardEvent*) const; virtual bool isMouseFocusable() const; virtual void dispatchFocusEvent(); virtual void dispatchBlurEvent(); virtual void updateFocusAppearance(bool restorePreviousSelection); virtual void aboutToUnload(); virtual bool shouldUseInputMethod() const { return !m_isPasswordField; } virtual bool isChecked() const { return false; } virtual bool isAutofilled() const { return false; } virtual bool isIndeterminate() const { return false; } virtual bool isTextFormControl() const { return true; } virtual bool isRadioButton() const { return false; } virtual bool isTextField() const { return true; } virtual bool isSearchField() const { return false; } virtual bool isInputTypeHidden() const { return false; } virtual bool isPasswordField() const { return m_isPasswordField; } virtual bool searchEventsShouldBeDispatched() const { return false; } virtual int size() const; virtual const AtomicString& formControlType() const; virtual const AtomicString& formControlName() const; virtual const String& suggestedValue() const; virtual String value() const; virtual void setValue(const String&, bool sendChangeEvent = false); virtual void setValueForUser(const String&); virtual void setValueFromRenderer(const String&); virtual bool saveFormControlState(String& value) const; virtual void restoreFormControlState(const String&); virtual void select(); virtual void accessKeyAction(bool sendToAnyElement); virtual void parseMappedAttribute(MappedAttribute*); virtual void copyNonAttributeProperties(const Element* source); virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); virtual void detach(); virtual bool appendFormData(FormDataList&, bool); virtual void reset(); virtual void defaultEventHandler(Event*); virtual void cacheSelection(int start, int end); virtual String sanitizeValue(const String& proposedValue) const { return constrainValue(proposedValue); } virtual void documentDidBecomeActive(); virtual void willMoveToNewOwnerDocument(); virtual void didMoveToNewOwnerDocument(); bool isConformedToInputMask(const String&); bool isConformedToInputMask(UChar, unsigned, bool isUserInput = true); #if ENABLE(WCSS) virtual InputElementData data() const { return m_data; } #endif private: friend class WMLCardElement; void initialize(); String validateInputMask(const String&); unsigned cursorPositionToMaskIndex(unsigned); String constrainValue(const String&) const; InputElementData m_data; bool m_isPasswordField; bool m_isEmptyOk; String m_formatMask; unsigned m_numOfCharsAllowedByMask; }; } #endif #endif