#ifndef RenderSVGImage_h
#define RenderSVGImage_h
#if ENABLE(SVG)
#include "AffineTransform.h"
#include "FloatRect.h"
#include "RenderImage.h"
#include "SVGPreserveAspectRatio.h"
#include "SVGRenderSupport.h"
namespace WebCore {
class SVGImageElement;
class RenderSVGImage : public RenderImage, protected SVGRenderBase {
public:
RenderSVGImage(SVGImageElement*);
virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; }
private:
virtual const char* renderName() const { return "RenderSVGImage"; }
virtual bool isSVGImage() const { return true; }
virtual const AffineTransform& localToParentTransform() const { return m_localTransform; }
virtual FloatRect objectBoundingBox() const;
virtual FloatRect strokeBoundingBox() const { return m_localBounds; }
virtual FloatRect repaintRectInLocalCoordinates() const;
virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
virtual void layout();
virtual void paint(PaintInfo&, int parentX, int parentY);
virtual void destroy();
virtual bool requiresLayer() const { return false; }
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual AffineTransform localTransform() const { return m_localTransform; }
bool m_needsTransformUpdate : 1;
AffineTransform m_localTransform;
FloatRect m_localBounds;
mutable FloatRect m_cachedLocalRepaintRect;
};
}
#endif // ENABLE(SVG)
#endif // RenderSVGImage_h