/* * Copyright (C) 2020 Igalia S.L. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(GAMEPAD) && OS(LINUX) #include "PlatformGamepad.h" #include <libmanette.h> #include <wtf/HashMap.h> #include <wtf/glib/GRefPtr.h> namespace WebCore { class ManetteGamepad final : public PlatformGamepad { public: // Refer https://www.w3.org/TR/gamepad/#gamepadbutton-interface enum class StandardGamepadAxis : int8_t { Unknown = -1, LeftStickX, LeftStickY, RightStickX, RightStickY, Count, }; enum class StandardGamepadButton : int8_t { Unknown = -1, A, B, X, Y, LeftShoulder, RightShoulder, LeftTrigger, RightTrigger, Select, Start, LeftStick, RightStick, DPadUp, DPadDown, DPadLeft, DPadRight, Count, }; ManetteGamepad(ManetteDevice*, unsigned index); virtual ~ManetteGamepad(); const Vector<SharedGamepadValue>& axisValues() const final { return m_axisValues; } const Vector<SharedGamepadValue>& buttonValues() const final { return m_buttonValues; } void absoluteAxisChanged(ManetteDevice*, StandardGamepadAxis, double value); void buttonPressedOrReleased(ManetteDevice*, StandardGamepadButton, bool pressed); private: GRefPtr<ManetteDevice> m_device; Vector<SharedGamepadValue> m_buttonValues; Vector<SharedGamepadValue> m_axisValues; }; } // namespace WebCore #endif // ENABLE(GAMEPAD) && OS(LINUX)